using UnityEngine; public class CubeClash_CubeLid : MonoBehaviour { public float launchForce = 20f; public float activeInterval = 8f; private float timer; void Update() { timer += Time.deltaTime; if (timer >= activeInterval) { timer = 0f; ActivateLid(); } } void ActivateLid() { Collider[] cols = Physics.OverlapBox(transform.position, transform.localScale * 0.5f); foreach (Collider col in cols) { if (col.CompareTag("Zibu") && col.attachedRigidbody != null) { col.attachedRigidbody.AddForce(Vector3.up * launchForce, ForceMode.Impulse); } } } }