using UnityEngine; public class CubeClash_WindGust : MonoBehaviour { public float force = 15f; public float lifeTime = 3f; void Start() { Destroy(gameObject, lifeTime); } private void OnTriggerEnter(Collider other) { if (other.attachedRigidbody != null && other.CompareTag("Zibu")) { Vector3 dir = new Vector3(Random.Range(-1f,1f), 0, Random.Range(-1f,1f)).normalized; other.attachedRigidbody.AddForce(dir * force, ForceMode.Impulse); } } }