using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DemoKitStylizedAnimatedDogs { public class DemoController : MonoBehaviour { [SerializeField] private List _buttons; [SerializeField] private List _animators; private void Start() { foreach(var button in _buttons) { button.Click += OnAnimationButtonClick; } } private void OnAnimationButtonClick(int id) { foreach(var animator in _animators) { animator.SetInteger("AnimationID",id); } } } }