using UnityEngine; public class ChaseObstacleTrigger : MonoBehaviour { private void OnCollisionEnter(Collision collision) { if (!collision.gameObject.CompareTag("Player")) return; var player = collision.gameObject.GetComponent(); if (player) player.OnObstacleHit(); } private void OnTriggerEnter(Collider other) { if (!other.CompareTag("Player")) return; var player = other.GetComponent(); if (player) player.OnObstacleHit(); } }