namespace ArionDigital { using UnityEngine; public class Shooter : MonoBehaviour { public GameObject ball; public Transform spawnPoint; public Transform target; public AudioSource shootAudioClip; public void Shoot() { GameObject objToSpawn = Instantiate(ball, spawnPoint.position, Quaternion.identity); objToSpawn.transform.LookAt(target); Rigidbody rbody = objToSpawn.GetComponent(); rbody.AddForce(objToSpawn.transform.forward, ForceMode.Impulse); shootAudioClip.Play(); } } }