using UnityEngine; public class CubeClash_Butterfly : MonoBehaviour { [Header("Movement")] public float flySpeed = 2f; public float hoverDistance = 2f; // Distance in front of camera public float hoverHeight = 1.5f; // Height offset public float lifeTime = 5f; private Transform cam; private Vector3 targetOffset; void Start() { // Get main camera if (Camera.main != null) { cam = Camera.main.transform; } // Destroy after some time Destroy(gameObject, lifeTime); } void Update() { if (cam) { // Position in front of camera targetOffset = cam.position + cam.forward * hoverDistance + Vector3.up * hoverHeight; // Smoothly move toward the target offset transform.position = Vector3.Lerp(transform.position, targetOffset, flySpeed * Time.deltaTime); // Face the camera (optional) transform.rotation = Quaternion.Slerp( transform.rotation, Quaternion.LookRotation(cam.position - transform.position), Time.deltaTime * flySpeed ); } } }