using UnityEngine; namespace MenteBacata.ScivoloCharacterController.Internal { public struct CapsuleInflator { private CapsuleCollider capsuleCollider; private float originalRadius; private float originalHeight; public bool IsInflated { get; private set; } public CapsuleInflator(CapsuleCollider capsuleCollider) { this.capsuleCollider = capsuleCollider; originalRadius = capsuleCollider.radius; originalHeight = capsuleCollider.height; IsInflated = false; } public void InflateCapsule(float offset) { capsuleCollider.radius += offset; capsuleCollider.height += 2f * offset; IsInflated = true; } public void DeflateCapsule() { capsuleCollider.radius = originalRadius; capsuleCollider.height = originalHeight; IsInflated = false; } } }