using UnityEngine; namespace MenteBacata.ScivoloCharacterController.Internal { public static class Vector3Extensions { public static bool IsShorterThan(this Vector3 v, float length) { return Math.Dot(v, v) < length * length; } public static bool IsShorterThan(this Vector3 v, Vector3 w) { return Math.Dot(v, v) < Math.Dot(w, w); } public static bool IsLongerThan(this Vector3 v, float length) { return Math.Dot(v, v) > length * length; } public static bool IsLongerThan(this Vector3 v, Vector3 w) { return Math.Dot(v, v) > Math.Dot(w, w); } } }