using UnityEngine; using UnityEngine.UI; using TMPro; public class CollectBerryGameManager : MonoBehaviour { [Header("Collectible Settings")] public GameObject blueberryPrefab; public int numberOfBerries = 10; [Header("Spawn Area")] public Vector2 xBounds = new Vector2(-5f, 5f); public Vector2 zBounds = new Vector2(-5f, 5f); public float yHeight = 0.5f; [Header("UI")] public TextMeshProUGUI scoreText; private int collectedCount = 0; public static CollectBerryGameManager Instance; private void Awake() { if (Instance == null) Instance = this; else Destroy(gameObject); } void Start() { SpawnBerries(); UpdateScoreUI(); } public void IncreaseScore() { collectedCount++; UpdateScoreUI(); } private void UpdateScoreUI() { if (scoreText != null) scoreText.text = "Collected: " + collectedCount; } public Vector3 GetRandomPosition() { return new Vector3( Random.Range(xBounds.x, xBounds.y), yHeight, Random.Range(zBounds.x, zBounds.y) ); } private void SpawnBerries() { for (int i = 0; i < numberOfBerries; i++) { Vector3 randomPos = new Vector3( Random.Range(xBounds.x, xBounds.y), yHeight, Random.Range(zBounds.x, zBounds.y) ); Instantiate(blueberryPrefab, randomPos, Quaternion.identity); } } }