using UnityEngine; public class SimpleFollower : MonoBehaviour { [Header("Follow Settings")] public Transform target; // The transform to follow public float followSpeed = 5f; // Higher = snappier movement public Vector3 offset; // Optional offset from target void Update() { if (target == null) return; // Smooth follow transform.position = Vector3.Lerp( transform.position, target.position + offset, followSpeed * Time.deltaTime ); } }