public enum AnimationState { // Idle / Emotes Idle, IdleBaseAdd, Looks, Sniffing, Lying, Tailchase, Woozy, // Locomotion Run, RunFast, Sprint, RunBackward, RunLeanL, RunLeanR, Scoot, // Jumps / Air JumpStart, JumpOriginal, JumpIPC, JumpStartIPC, Fall, Falling, FallingLoop, Land, // ← add this JumpEndAdd, JumpEndOld, DoubleJump, DoubleJumpInPlace, DoubleJumpInPlaceShort, // Attacks / Hits ShuCharge, ReactionShuChargeL, ReactionShuChargeR, SideKickL, SideKickR, ReactionSideKickL, ReactionSideKickR, Squashed, // Specials Angel, Blueberry, BlueberryBlast, DownwardDog, Up }