using System.Collections; using UnityEngine; public class ChasePowerUp : MonoBehaviour { public float speedBoostAmount = 3f; // How much to boost the speed public float duration = 5f; // Duration of the speed boost private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { ChasePlayerController player = other.GetComponent(); if (player != null) { StartCoroutine(ApplySpeedBoost(player)); } // Optionally destroy the power-up after pickup Destroy(gameObject); } } private IEnumerator ApplySpeedBoost(ChasePlayerController player) { float originalSpeed = player.moveSpeed; player.moveSpeed -= speedBoostAmount; // Optional: trigger visual/audio effect here Debug.Log("Speed Boost Activated!"); yield return new WaitForSeconds(duration); player.moveSpeed = originalSpeed; Debug.Log("Speed Boost Ended"); } }