using UnityEngine;
namespace MenteBacata.ScivoloCharacterController
{
public struct MoveContact
{
///
/// World space position of the contact point.
///
public readonly Vector3 position;
///
/// Normal of the plane tangent to the capsule at the contact point.
///
public readonly Vector3 normal;
///
/// Collider of the object on which the contact happened.
///
public readonly Collider collider;
public MoveContact(Vector3 position, Vector3 normal, Collider collider)
{
this.position = position;
this.normal = normal;
this.collider = collider;
}
}
}