using UnityEngine; public class ChaseCameraController : MonoBehaviour { public Transform player; // Reference to the player public Vector3 offset = new Vector3(0, 2, 5); // Offset in front of the player public float followSpeed = 5f; void LateUpdate() { if (player == null) return; Vector3 targetPos = player.position + offset; transform.position = Vector3.Lerp(transform.position, targetPos, followSpeed * Time.deltaTime); // transform.LookAt(player.position + Vector3.up * 1.5f); } }