using UnityEngine; public class ChaseObstacleRandomizer : MonoBehaviour { //[Header("Coin Parents (Only 0 or 1 will be activated)")] //public GameObject[] coinParents; [Header("Obstacle Parents (Random number and combination)")] public GameObject[] obstacleParents; //[Range(0, 100)] //public int coinChance = 40; // 40% chance to show a coin group void Start() { //RandomizeCoins(); RandomizeObstacles(); } // void RandomizeCoins() // { // // Deactivate all coin groups // foreach (var coin in coinParents) // coin.SetActive(false); // // Random chance to activate one // int roll = Random.Range(0, 100); // if (roll < coinChance && coinParents.Length > 0) // { // int index = Random.Range(0, coinParents.Length); // coinParents[index].SetActive(true); // } // } void RandomizeObstacles() { foreach (var obstacle in obstacleParents) { // Each obstacle has independent 50% chance to be active bool shouldActivate = Random.value < 0.5f; obstacle.SetActive(shouldActivate); } } }