using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; [RequireComponent(typeof(Image))] public class JumpHoldImage : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { public ChasePlayerController player; public void OnPointerDown(PointerEventData eventData) { if (player != null) player.OnJumpPress(); } public void OnPointerUp(PointerEventData eventData) { if (player != null) player.OnJumpRelease(); } }