using UnityEngine; public class ButterflySpawner : MonoBehaviour { public GameObject[] butterflyPrefabs; // Assign all 3 butterfly prefabs in the Inspector public int spawnDepth = 10; // Distance from camera if needed public void SpawnButterflies(int count) { Camera cam = Camera.main; for (int i = 0; i < count; i++) { Vector3 viewportPos = new Vector3( Random.Range(0.3f, 0.7f), // X: inside screen bounds Random.Range(0.5f, 0.7f), // Y: avoid too low/high spawnDepth ); Vector3 worldPos = cam.ViewportToWorldPoint(viewportPos); worldPos.z = 0f; // Force Z to 0 if you're working in 2D // Randomly pick one of the butterfly prefabs int randomIndex = Random.Range(0, butterflyPrefabs.Length); GameObject chosenPrefab = butterflyPrefabs[randomIndex]; Instantiate(chosenPrefab, worldPos, Quaternion.identity); } } }