using UnityEngine; public class BlockDrop_BerryBomb : MonoBehaviour { public float speed = 18f; public float life = 3f; public Vector3 explosionSize = new Vector3(3f, 3f, 0.5f); public LayerMask blockMask; void Start() { Destroy(gameObject, life); } void Update() { transform.position += transform.forward * speed * Time.deltaTime; } void OnTriggerEnter(Collider other) { Explode(); } void Explode() { Collider[] hits = Physics.OverlapBox(transform.position, explosionSize * 0.5f, Quaternion.identity, blockMask); foreach (var c in hits) { if (c.TryGetComponent(out var b)) { if (b.type != BlockDrop_BlockType.Indestructible) b.Hit(10); } } Destroy(gameObject); } }