using UnityEngine; public class CubeClash_ArenaManager : MonoBehaviour { [Header("Arena Settings")] public Transform arenaCube; public float shrinkRate = 0.01f; // per second public float minSize = 2f; void Update() { if (arenaCube.localScale.x > minSize) { arenaCube.localScale -= Vector3.one * shrinkRate * Time.deltaTime; } } }