using UnityEngine; using System.Collections; // Cartoon FX - (c) 2015 Jean Moreno public class CFX_Demo_RotateCamera : MonoBehaviour { static public bool rotating = true; public float speed = 30.0f; public Transform rotationCenter; void Update () { if(rotating) transform.RotateAround(rotationCenter.position, Vector3.up, speed*Time.deltaTime); } }