%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &100000 GameObject: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} serializedVersion: 4 m_Component: - 4: {fileID: 400000} - 114: {fileID: 11400002} - 114: {fileID: 11400000} m_Layer: 0 m_Name: SpawnSystem Template m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400000 Transform: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 100000} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 100000} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ec1683be71e02f548b9023d92d51ac31, type: 3} m_Name: m_EditorClassIdentifier: objectsToPreload: [] objectsToPreloadTimes: hideObjectsInHierarchy: 0 --- !u!114 &11400002 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 100000} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 79c859f5f7a87c8438b7a5e91d7f499e, type: 3} m_Name: m_EditorClassIdentifier: Locked: 1 Title: SPAWN SYSTEM TEMPLATE HelpText: 'Drop this template in your Scene and drag/drop the effect Prefabs you want to preload on the CFX_SpawnSystem inspector. You can then use: CFX_SpawnSystem.GetNextObject(prefab); to get instances from the pool, where prefab is a reference to any Prefab you dropped on the CFX_SpawnSystem inspector.' MsgType: 1 --- !u!1001 &100100000 Prefab: m_ObjectHideFlags: 1 serializedVersion: 2 m_Modification: m_TransformParent: {fileID: 0} m_Modifications: [] m_RemovedComponents: [] m_ParentPrefab: {fileID: 0} m_RootGameObject: {fileID: 100000} m_IsPrefabParent: 1 m_IsExploded: 1