using UnityEngine; using System.Collections; public class CubeClash_Blueberry : MonoBehaviour { [Header("Buff Settings")] public float buffDuration = 5f; [Tooltip("Multiply forward dash impulse (e.g., 1.4 = +40%).")] public float impulseMultiplier = 1.4f; [Tooltip("Multiply bump cooldown (e.g., 0.7 = 30% faster).")] public float cooldownMultiplier = 0.7f; [Tooltip("Optional: increase momentum transfer (e.g., +0.2 adds on top).")] public float extraMomentumTransfer = 0.2f; private void OnTriggerEnter(Collider other) { var zibu = other.GetComponent(); if (zibu == null) return; StartCoroutine(ApplyBuff(zibu)); Destroy(gameObject); } private IEnumerator ApplyBuff(CubeClash_ZibuController zibu) { // cache old values float oldImpulse = zibu.dashImpulse; float oldCooldown = zibu.bumpCooldown; float oldTransfer = zibu.momentumTransferScale; // apply buffs zibu.dashImpulse = oldImpulse * impulseMultiplier; zibu.bumpCooldown = oldCooldown * cooldownMultiplier; zibu.momentumTransferScale = oldTransfer + extraMomentumTransfer; yield return new WaitForSeconds(buffDuration); // revert zibu.dashImpulse = oldImpulse; zibu.bumpCooldown = oldCooldown; zibu.momentumTransferScale = oldTransfer; } }