using UnityEngine; using System.Collections; public class CubeClash_TimeBomb : MonoBehaviour { public float countdown = 3f; public float radius = 3f; void Start() { StartCoroutine(ExplodeRoutine()); } IEnumerator ExplodeRoutine() { yield return new WaitForSeconds(countdown); Collider[] cols = Physics.OverlapSphere(transform.position, radius); foreach (Collider col in cols) { if (col.CompareTag("Zibu")) { Destroy(col.gameObject); } } Destroy(gameObject); } }