using UnityEngine; public class CubeClash_VictoryManager : MonoBehaviour { public GameObject winScreen; public static CubeClash_VictoryManager Instance; private void Awake() { Instance = this; } void Update() { CubeClash_ZibuController[] zibus = FindObjectsOfType(); if (zibus.Length == 1) { DeclareWinner(zibus[0].gameObject); } } void DeclareWinner(GameObject winner) { if (winScreen) winScreen.SetActive(true); Debug.Log("Winner: " + winner.name); enabled = false; } }