using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ToonSketch.Water { [DisallowMultipleComponent, ExecuteInEditMode, ImageEffectAllowedInSceneView] [AddComponentMenu("ToonSketch/Water Camera", -1)] [RequireComponent(typeof(Camera))] public class WaterCamera : MonoBehaviour { private Camera cam; private void Awake() { cam = GetComponent(); cam.depthTextureMode = cam.depthTextureMode | DepthTextureMode.Depth | DepthTextureMode.DepthNormals; } } }