MiniGames/Assets/Scripts/SkyWalker/Skywalker_MovingPlatform.cs
2025-09-01 00:01:33 +05:00

36 lines
918 B
C#

using UnityEngine;
public class Skywalker_MovingPlatform : MonoBehaviour
{
public float speed = 2f;
public float distance = 3f;
private Vector3 startPos;
Transform prevParent;
void Start()
{
startPos = transform.position;
}
void Update()
{
transform.position = startPos + Vector3.down * Mathf.PingPong(Time.time * speed, distance);
}
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.CompareTag("Player"))
{
if (collision.transform.parent != null)
{
prevParent = collision.transform.parent;
}
collision.transform.parent = transform;
}
}
private void OnCollisionExit(Collision collision)
{
if (collision.gameObject.CompareTag("Player"))
{
collision.transform.parent = prevParent;
}
}
}