2025-07-11 15:42:48 +05:00

23 lines
628 B
C#

namespace ArionDigital
{
using UnityEngine;
public class Shooter : MonoBehaviour
{
public GameObject ball;
public Transform spawnPoint;
public Transform target;
public AudioSource shootAudioClip;
public void Shoot()
{
GameObject objToSpawn = Instantiate(ball, spawnPoint.position, Quaternion.identity);
objToSpawn.transform.LookAt(target);
Rigidbody rbody = objToSpawn.GetComponent<Rigidbody>();
rbody.AddForce(objToSpawn.transform.forward, ForceMode.Impulse);
shootAudioClip.Play();
}
}
}