2025-07-11 15:42:48 +05:00

24 lines
453 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace DemoKitStylizedAnimatedDogs
{
[RequireComponent(typeof(Button))]
public class AnimationButton : MonoBehaviour
{
[SerializeField] public int _animationID;
public event Action<int> Click;
private void Awake()
{
GetComponent<Button>().onClick.AddListener(()=>{Click?.Invoke(_animationID);});
}
}
}