MiniGames/Assets/Scripts/BlockDrop/BlockDrop_CarrotTrap.cs

19 lines
430 B
C#

using UnityEngine;
public class BlockDrop_CarrotTrap : MonoBehaviour
{
public float lifeTime = 15f;
void Start()
{
Destroy(gameObject, lifeTime);
}
void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player") || other.GetComponent<BlockDrop_WolfController3D>() != null)
{
BlockDrop_GameManager3D.Instance.GameOver("Wolf hit a carrot trap!");
}
}
}