MiniGames/Assets/Scripts/BlockDrop/BlockDrop_Exit.cs

16 lines
360 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlockDrop_Exit : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
if(other.gameObject.CompareTag("Player"))
{
BlockDrop_GameManager3D.Instance.GameWon.SetActive(true);
Time.timeScale = 0;
}
}
}