2025-07-11 15:42:48 +05:00

42 lines
835 B
C#

/******************************************************************************/
/*
Project - MudBun
Publisher - Long Bunny Labs
http://LongBunnyLabs.com
Author - Ming-Lun "Allen" Chou
http://AllenChou.net
*/
/******************************************************************************/
using UnityEngine;
namespace MudBun
{
[ExecuteInEditMode]
public class MudBrush : MudBrushBase
{
protected override void ScanRenderer()
{
base.ScanRenderer();
var t = transform.parent;
MudRenderer r = null;
for (int i = 0; i < 128; ++i)
{
if (t == null)
break;
r = t.GetComponent<MudRenderer>();
if (r != null)
break;
t = t.parent;
}
if (r != null)
r.RescanBrushes();
}
}
}