MiniGames/Assets/LevelCompleteDoorTrigger.cs
2025-08-14 20:29:09 +05:00

23 lines
502 B
C#

using UnityEngine;
[RequireComponent(typeof(Collider))]
public class LevelCompleteDoorTrigger : MonoBehaviour
{
public string playerTag = "Player";
void Reset()
{
// Make sure the collider is a trigger
var col = GetComponent<Collider>();
if (col) col.isTrigger = true;
}
void OnTriggerEnter(Collider other)
{
if (other.CompareTag(playerTag))
{
CrateEscapeGameManager.Instance?.OnLevelCompleteTriggered();
}
}
}