81 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| %YAML 1.1
 | |
| %TAG !u! tag:unity3d.com,2011:
 | |
| --- !u!1 &100000
 | |
| GameObject:
 | |
|   m_ObjectHideFlags: 0
 | |
|   m_PrefabParentObject: {fileID: 0}
 | |
|   m_PrefabInternal: {fileID: 100100000}
 | |
|   serializedVersion: 4
 | |
|   m_Component:
 | |
|   - 4: {fileID: 400000}
 | |
|   - 114: {fileID: 11400002}
 | |
|   - 114: {fileID: 11400000}
 | |
|   m_Layer: 0
 | |
|   m_Name: SpawnSystem Template
 | |
|   m_TagString: Untagged
 | |
|   m_Icon: {fileID: 0}
 | |
|   m_NavMeshLayer: 0
 | |
|   m_StaticEditorFlags: 0
 | |
|   m_IsActive: 1
 | |
| --- !u!4 &400000
 | |
| Transform:
 | |
|   m_ObjectHideFlags: 1
 | |
|   m_PrefabParentObject: {fileID: 0}
 | |
|   m_PrefabInternal: {fileID: 100100000}
 | |
|   m_GameObject: {fileID: 100000}
 | |
|   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
 | |
|   m_LocalPosition: {x: 0, y: 0, z: 0}
 | |
|   m_LocalScale: {x: 1, y: 1, z: 1}
 | |
|   m_Children: []
 | |
|   m_Father: {fileID: 0}
 | |
| --- !u!114 &11400000
 | |
| MonoBehaviour:
 | |
|   m_ObjectHideFlags: 1
 | |
|   m_PrefabParentObject: {fileID: 0}
 | |
|   m_PrefabInternal: {fileID: 100100000}
 | |
|   m_GameObject: {fileID: 100000}
 | |
|   m_Enabled: 1
 | |
|   m_EditorHideFlags: 0
 | |
|   m_Script: {fileID: 11500000, guid: ec1683be71e02f548b9023d92d51ac31, type: 3}
 | |
|   m_Name: 
 | |
|   m_EditorClassIdentifier: 
 | |
|   objectsToPreload: []
 | |
|   objectsToPreloadTimes: 
 | |
|   hideObjectsInHierarchy: 0
 | |
| --- !u!114 &11400002
 | |
| MonoBehaviour:
 | |
|   m_ObjectHideFlags: 1
 | |
|   m_PrefabParentObject: {fileID: 0}
 | |
|   m_PrefabInternal: {fileID: 100100000}
 | |
|   m_GameObject: {fileID: 100000}
 | |
|   m_Enabled: 1
 | |
|   m_EditorHideFlags: 0
 | |
|   m_Script: {fileID: 11500000, guid: 79c859f5f7a87c8438b7a5e91d7f499e, type: 3}
 | |
|   m_Name: 
 | |
|   m_EditorClassIdentifier: 
 | |
|   Locked: 1
 | |
|   Title: SPAWN SYSTEM TEMPLATE
 | |
|   HelpText: 'Drop this template in your Scene and drag/drop the effect Prefabs you
 | |
|     want to preload on the CFX_SpawnSystem inspector.
 | |
| 
 | |
| 
 | |
|     You can then use:
 | |
| 
 | |
|     CFX_SpawnSystem.GetNextObject(prefab);
 | |
| 
 | |
|     to get instances from the pool, where prefab is a reference to any Prefab you
 | |
|     dropped on the CFX_SpawnSystem inspector.'
 | |
|   MsgType: 1
 | |
| --- !u!1001 &100100000
 | |
| Prefab:
 | |
|   m_ObjectHideFlags: 1
 | |
|   serializedVersion: 2
 | |
|   m_Modification:
 | |
|     m_TransformParent: {fileID: 0}
 | |
|     m_Modifications: []
 | |
|     m_RemovedComponents: []
 | |
|   m_ParentPrefab: {fileID: 0}
 | |
|   m_RootGameObject: {fileID: 100000}
 | |
|   m_IsPrefabParent: 1
 | |
|   m_IsExploded: 1
 | 
