2025-07-16 22:36:33 +05:00

31 lines
1019 B
C#

using UnityEngine;
public class ButterflySpawner : MonoBehaviour
{
public GameObject[] butterflyPrefabs; // Assign all 3 butterfly prefabs in the Inspector
public int spawnDepth = 10; // Distance from camera if needed
public void SpawnButterflies(int count)
{
Camera cam = Camera.main;
for (int i = 0; i < count; i++)
{
Vector3 viewportPos = new Vector3(
Random.Range(0.3f, 0.7f), // X: inside screen bounds
Random.Range(0.5f, 0.7f), // Y: avoid too low/high
spawnDepth
);
Vector3 worldPos = cam.ViewportToWorldPoint(viewportPos);
worldPos.z = 0f; // Force Z to 0 if you're working in 2D
// Randomly pick one of the butterfly prefabs
int randomIndex = Random.Range(0, butterflyPrefabs.Length);
GameObject chosenPrefab = butterflyPrefabs[randomIndex];
Instantiate(chosenPrefab, worldPos, Quaternion.identity);
}
}
}