22 lines
551 B
C#
22 lines
551 B
C#
using UnityEngine;
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public class SimpleFollower : MonoBehaviour
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{
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[Header("Follow Settings")]
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public Transform target; // The transform to follow
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public float followSpeed = 5f; // Higher = snappier movement
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public Vector3 offset; // Optional offset from target
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void Update()
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{
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if (target == null) return;
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// Smooth follow
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transform.position = Vector3.Lerp(
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transform.position,
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target.position + offset,
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followSpeed * Time.deltaTime
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);
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}
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}
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