26 lines
549 B
C#
26 lines
549 B
C#
using UnityEngine;
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[RequireComponent(typeof(Collider))]
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public class LevelCompleteDoorTrigger : MonoBehaviour
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{
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public string playerTag = "Player";
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private void Start()
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{
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}
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void Reset()
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{
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// Make sure the collider is a trigger
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var col = GetComponent<Collider>();
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if (col) col.isTrigger = true;
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}
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void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag(playerTag))
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{
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//CrateEscapeGameManager.Instance?.OnLevelCompleteTriggered();
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}
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}
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}
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