MiniGames/Assets/ChasePowerUp.cs
2025-08-06 19:14:48 +05:00

38 lines
1.1 KiB
C#

using System.Collections;
using UnityEngine;
public class ChasePowerUp : MonoBehaviour
{
public float speedBoostAmount = 3f; // How much to boost the speed
public float duration = 5f; // Duration of the speed boost
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
{
ChasePlayerController player = other.GetComponent<ChasePlayerController>();
if (player != null)
{
StartCoroutine(ApplySpeedBoost(player));
}
// Optionally destroy the power-up after pickup
Destroy(gameObject);
}
}
private IEnumerator ApplySpeedBoost(ChasePlayerController player)
{
float originalSpeed = player.moveSpeed;
player.moveSpeed -= speedBoostAmount;
// Optional: trigger visual/audio effect here
Debug.Log("Speed Boost Activated!");
yield return new WaitForSeconds(duration);
player.moveSpeed = originalSpeed;
Debug.Log("Speed Boost Ended");
}
}