45 lines
866 B
Plaintext
45 lines
866 B
Plaintext
Shader "Cartoon FX/Demo/Water Wiggle" {
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Properties {
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_Color ("Main Color", Color) = (1,1,1,1)
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_MainTex ("Base (RGB)", 2D) = "white" {}
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_WiggleTex ("Base (RGB)", 2D) = "white" {}
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_WiggleStrength ("Wiggle Strength", Range (0.01, 0.1)) = 0.01
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}
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SubShader {
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Tags { "RenderType"="Opaque" }
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LOD 200
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CGPROGRAM
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#pragma surface surf Lambert
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sampler2D _MainTex;
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sampler2D _WiggleTex;
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fixed4 _Color;
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float _WiggleStrength;
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struct Input
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{
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float2 uv_MainTex;
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float2 uv_WiggleTex;
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};
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void surf (Input IN, inout SurfaceOutput o)
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{
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float2 tc2 = IN.uv_WiggleTex;
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tc2.x -= _SinTime;
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tc2.y += _CosTime;
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float4 wiggle = tex2D(_WiggleTex, tc2);
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IN.uv_MainTex.x -= wiggle.r * _WiggleStrength;
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IN.uv_MainTex.y += wiggle.b * _WiggleStrength*1.5;
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fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
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o.Albedo = c.rgb;
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o.Alpha = c.a;
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}
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ENDCG
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}
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Fallback "VertexLit"
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}
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