19 lines
367 B
C#

using UnityEngine;
using System.Collections;
// Cartoon FX - (c) 2015 Jean Moreno
public class CFX_Demo_RotateCamera : MonoBehaviour
{
static public bool rotating = true;
public float speed = 30.0f;
public Transform rotationCenter;
void Update ()
{
if(rotating)
transform.RotateAround(rotationCenter.position, Vector3.up, speed*Time.deltaTime);
}
}