2025-09-01 05:03:00 +05:00

20 lines
579 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ToonSketch.Water
{
[DisallowMultipleComponent, ExecuteInEditMode, ImageEffectAllowedInSceneView]
[AddComponentMenu("ToonSketch/Water Camera", -1)]
[RequireComponent(typeof(Camera))]
public class WaterCamera : MonoBehaviour
{
private Camera cam;
private void Awake()
{
cam = GetComponent<Camera>();
cam.depthTextureMode = cam.depthTextureMode | DepthTextureMode.Depth | DepthTextureMode.DepthNormals;
}
}
}