91 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| // Author: Daniele Giardini - http://www.demigiant.com
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| // Created: 2018/07/13
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| 
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| using System;
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| using DG.Tweening.Core;
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| using DG.Tweening.Plugins;
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| using UnityEngine;
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| 
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| #pragma warning disable 1591
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| namespace DG.Tweening
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| {
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| 	public static class DOTweenProShortcuts
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|     {
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|         static DOTweenProShortcuts()
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|         {
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|             // Create stub instances of custom plugins, in order to allow IL2CPP to understand they must be included in the build
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| #pragma warning disable 219
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|             SpiralPlugin stub = new SpiralPlugin();
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| #pragma warning restore 219
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|         }
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| 
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|         #region Shortcuts
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| 
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|         #region Transform
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| 
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|         /// <summary>Tweens a Transform's localPosition in a spiral shape.
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|         /// Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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|         /// <param name="duration">The duration of the tween</param>
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|         /// <param name="axis">The axis around which the spiral will rotate</param>
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|         /// <param name="mode">The type of spiral movement</param>
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|         /// <param name="speed">Speed of the rotations</param>
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|         /// <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param>
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|         /// <param name="depth">Indicates how much the tween should move along the spiral's axis</param>
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|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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|         public static Tweener DOSpiral(
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|             this Transform target, float duration, Vector3? axis = null, SpiralMode mode = SpiralMode.Expand,
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|             float speed = 1, float frequency = 10, float depth = 0, bool snapping = false
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|         ) {
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|             if (Mathf.Approximately(speed, 0)) speed = 1;
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|             if (axis == null || axis == Vector3.zero) axis = Vector3.forward;
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| 
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|             TweenerCore<Vector3, Vector3, SpiralOptions> t = DOTween.To(SpiralPlugin.Get(), () => target.localPosition, x => target.localPosition = x, (Vector3)axis, duration)
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|                 .SetTarget(target);
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| 
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|             t.plugOptions.mode = mode;
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|             t.plugOptions.speed = speed;
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|             t.plugOptions.frequency = frequency;
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|             t.plugOptions.depth = depth;
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|             t.plugOptions.snapping = snapping;
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|             return t;
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|         }
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| 
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|         #endregion
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| 
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| #if true // PHYSICS_MARKER
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|         #region Rigidbody
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| 
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|         /// <summary>Tweens a Rigidbody's position in a spiral shape.
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|         /// Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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|         /// <param name="duration">The duration of the tween</param>
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|         /// <param name="axis">The axis around which the spiral will rotate</param>
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|         /// <param name="mode">The type of spiral movement</param>
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|         /// <param name="speed">Speed of the rotations</param>
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|         /// <param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param>
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|         /// <param name="depth">Indicates how much the tween should move along the spiral's axis</param>
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|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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|         public static Tweener DOSpiral(
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|             this Rigidbody target, float duration, Vector3? axis = null, SpiralMode mode = SpiralMode.Expand,
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|             float speed = 1, float frequency = 10, float depth = 0, bool snapping = false
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|         ) {
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|             if (Mathf.Approximately(speed, 0)) speed = 1;
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|             if (axis == null || axis == Vector3.zero) axis = Vector3.forward;
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| 
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|             TweenerCore<Vector3, Vector3, SpiralOptions> t = DOTween.To(SpiralPlugin.Get(), () => target.position, target.MovePosition, (Vector3)axis, duration)
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|                 .SetTarget(target);
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| 
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|             t.plugOptions.mode = mode;
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|             t.plugOptions.speed = speed;
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|             t.plugOptions.frequency = frequency;
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|             t.plugOptions.depth = depth;
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|             t.plugOptions.snapping = snapping;
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|             return t;
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|         }
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| 
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|         #endregion
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| #endif
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| 
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|         #endregion
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| 	}
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| }
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