23 lines
661 B
C#
23 lines
661 B
C#
public enum AnimationState
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{
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// Idle / Emotes
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Idle, IdleBaseAdd, Looks, Sniffing, Lying, Tailchase, Woozy,
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// Locomotion
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Run, RunFast, Sprint, RunBackward, RunLeanL, RunLeanR, Scoot,
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// Jumps / Air
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JumpStart, JumpOriginal, JumpIPC, JumpStartIPC,
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Fall, Falling, FallingLoop,
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Land, // ← add this
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JumpEndAdd, JumpEndOld,
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DoubleJump, DoubleJumpInPlace, DoubleJumpInPlaceShort,
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// Attacks / Hits
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ShuCharge, ReactionShuChargeL, ReactionShuChargeR,
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SideKickL, SideKickR, ReactionSideKickL, ReactionSideKickR, Squashed,
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// Specials
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Angel, Blueberry, BlueberryBlast, DownwardDog, Up
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}
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