MiniGames/Assets/Scripts/ClawGrab/ClawReferenceManager.cs

16 lines
397 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ClawReferenceManager : MonoBehaviour
{
[Header("Transforms")]
public Transform ClawMachine;
[Header("Scripts")]
public ClawBubble grabbedClawBubble;
public ClawBubbleSpawner clawBubbleSpawner;
public ClawController clawController;
public ClawScoreManager clawScoreManager;
}