using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Narration/NarrationData")] public class NarrationData : ScriptableObject { public NarrationID narrationID; [Header("Audio Clips")] public AudioClip englishClip; public AudioClip arabicClip; [Header("Subtitle Key")] public string localizationKey; // Key used in LanguageManager [Header("Optional custom delays for each line (in seconds)")] public List lineDelays = new List(); public List arabicLineDelays = new List(); }