107 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| // Simplified SDF shader:
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| // - No Shading Option (bevel / bump / env map)
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| // - No Glow Option
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| // - Softness is applied on both side of the outline
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| 
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| Shader "TextMeshPro/Mobile/Distance Field SSD" {
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| 
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| Properties {
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| 	[HDR]_FaceColor		("Face Color", Color) = (1,1,1,1)
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| 	_FaceDilate			("Face Dilate", Range(-1,1)) = 0
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| 
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| 	[HDR]_OutlineColor	("Outline Color", Color) = (0,0,0,1)
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| 	_OutlineWidth		("Outline Thickness", Range(0,1)) = 0
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| 	_OutlineSoftness	("Outline Softness", Range(0,1)) = 0
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| 
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| 	[HDR]_UnderlayColor		("Border Color", Color) = (0,0,0,.5)
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| 	_UnderlayOffsetX 	("Border OffsetX", Range(-1,1)) = 0
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| 	_UnderlayOffsetY 	("Border OffsetY", Range(-1,1)) = 0
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| 	_UnderlayDilate		("Border Dilate", Range(-1,1)) = 0
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| 	_UnderlaySoftness 	("Border Softness", Range(0,1)) = 0
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| 
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| 	_WeightNormal		("Weight Normal", float) = 0
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| 	_WeightBold			("Weight Bold", float) = .5
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| 
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| 	_ShaderFlags		("Flags", float) = 0
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| 	_ScaleRatioA		("Scale RatioA", float) = 1
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| 	_ScaleRatioB		("Scale RatioB", float) = 1
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| 	_ScaleRatioC		("Scale RatioC", float) = 1
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| 
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| 	_MainTex			("Font Atlas", 2D) = "white" {}
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| 	_TextureWidth		("Texture Width", float) = 512
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| 	_TextureHeight		("Texture Height", float) = 512
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| 	_GradientScale		("Gradient Scale", float) = 5
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| 	_ScaleX				("Scale X", float) = 1
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| 	_ScaleY				("Scale Y", float) = 1
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| 	_PerspectiveFilter	("Perspective Correction", Range(0, 1)) = 0.875
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| 	_Sharpness			("Sharpness", Range(-1,1)) = 0
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| 
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| 	_VertexOffsetX		("Vertex OffsetX", float) = 0
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| 	_VertexOffsetY		("Vertex OffsetY", float) = 0
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| 
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| 	_ClipRect			("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
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| 	_MaskSoftnessX		("Mask SoftnessX", float) = 0
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| 	_MaskSoftnessY		("Mask SoftnessY", float) = 0
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| 	_MaskTex			("Mask Texture", 2D) = "white" {}
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| 	_MaskInverse		("Inverse", float) = 0
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| 	_MaskEdgeColor		("Edge Color", Color) = (1,1,1,1)
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| 	_MaskEdgeSoftness	("Edge Softness", Range(0, 1)) = 0.01
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| 	_MaskWipeControl	("Wipe Position", Range(0, 1)) = 0.5
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| 
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| 	_StencilComp		("Stencil Comparison", Float) = 8
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| 	_Stencil			("Stencil ID", Float) = 0
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| 	_StencilOp			("Stencil Operation", Float) = 0
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| 	_StencilWriteMask	("Stencil Write Mask", Float) = 255
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| 	_StencilReadMask	("Stencil Read Mask", Float) = 255
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| 
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|     _CullMode           ("Cull Mode", Float) = 0
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| 	_ColorMask			("Color Mask", Float) = 15
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| }
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| 
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| SubShader {
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| 	Tags {
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| 		"Queue"="Transparent"
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| 		"IgnoreProjector"="True"
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| 		"RenderType"="Transparent"
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| 	}
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| 
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| 	Stencil
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| 	{
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| 		Ref [_Stencil]
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| 		Comp [_StencilComp]
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| 		Pass [_StencilOp]
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| 		ReadMask [_StencilReadMask]
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| 		WriteMask [_StencilWriteMask]
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| 	}
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| 
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| 	Cull [_CullMode]
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| 	ZWrite Off
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| 	Lighting Off
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| 	Fog { Mode Off }
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| 	ZTest [unity_GUIZTestMode]
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| 	Blend One OneMinusSrcAlpha
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| 	ColorMask [_ColorMask]
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| 
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| 	Pass {
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| 		CGPROGRAM
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| 		#pragma vertex VertShader
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| 		#pragma fragment PixShader
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| 		#pragma shader_feature __ OUTLINE_ON
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| 		#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
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| 
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| 		#pragma multi_compile __ UNITY_UI_CLIP_RECT
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| 		#pragma multi_compile __ UNITY_UI_ALPHACLIP
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| 
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| 		#include "UnityCG.cginc"
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| 		#include "UnityUI.cginc"
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| 		#include "TMPro_Properties.cginc"
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| 
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| 		#include "TMPro_Mobile.cginc"
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| 
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| 		ENDCG
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| 	}
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| }
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| 
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| CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
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| }
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