220 lines
6.3 KiB
C#
220 lines
6.3 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DigitalOpus.MB.Core
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{
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public enum MB_MeshPivotLocation
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{
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worldOrigin,
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boundsCenter,
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customLocation,
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}
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[System.Serializable]
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public class MB3_MeshCombinerSettingsData : MB_IMeshBakerSettings
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{
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[SerializeField] protected MB_RenderType _renderType;
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public virtual MB_RenderType renderType
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{
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get { return _renderType; }
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set { _renderType = value; }
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}
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[SerializeField] protected MB2_OutputOptions _outputOption;
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public virtual MB2_OutputOptions outputOption
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{
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get { return _outputOption; }
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set { _outputOption = value; }
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}
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[SerializeField] protected MB2_LightmapOptions _lightmapOption = MB2_LightmapOptions.ignore_UV2;
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public virtual MB2_LightmapOptions lightmapOption
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{
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get { return _lightmapOption; }
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set { _lightmapOption = value; }
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}
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[SerializeField] protected bool _doNorm = true;
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public virtual bool doNorm
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{
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get { return _doNorm; }
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set { _doNorm = value; }
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}
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[SerializeField] protected bool _doTan = true;
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public virtual bool doTan
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{
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get { return _doTan; }
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set { _doTan = value; }
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}
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[SerializeField] protected bool _doCol;
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public virtual bool doCol
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{
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get { return _doCol; }
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set { _doCol = value; }
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}
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[SerializeField] protected bool _doUV = true;
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public virtual bool doUV
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{
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get { return _doUV; }
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set { _doUV = value; }
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}
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[SerializeField] protected bool _doUV3;
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public virtual bool doUV3
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{
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get { return _doUV3; }
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set { _doUV3 = value; }
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}
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[SerializeField] protected bool _doUV4;
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public virtual bool doUV4
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{
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get { return _doUV4; }
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set { _doUV4 = value; }
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}
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[SerializeField] protected bool _doUV5;
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public virtual bool doUV5
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{
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get { return _doUV5; }
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set { _doUV5 = value; }
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}
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[SerializeField] protected bool _doUV6;
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public virtual bool doUV6
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{
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get { return _doUV6; }
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set { _doUV6 = value; }
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}
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[SerializeField] protected bool _doUV7;
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public virtual bool doUV7
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{
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get { return _doUV7; }
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set { _doUV7 = value; }
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}
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[SerializeField] protected bool _doUV8;
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public virtual bool doUV8
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{
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get { return _doUV8; }
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set { _doUV8 = value; }
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}
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[SerializeField]
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protected bool _doBlendShapes;
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public virtual bool doBlendShapes
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{
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get { return _doBlendShapes; }
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set { _doBlendShapes = value; }
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}
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[UnityEngine.Serialization.FormerlySerializedAs("_recenterVertsToBoundsCenter")]
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[SerializeField]
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protected MB_MeshPivotLocation _pivotLocationType;
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public virtual MB_MeshPivotLocation pivotLocationType
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{
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get { return _pivotLocationType; }
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set{ _pivotLocationType = value; }
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}
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[SerializeField]
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protected Vector3 _pivotLocation;
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public virtual Vector3 pivotLocation
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{
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get { return _pivotLocation; }
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set { _pivotLocation = value; }
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}
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[SerializeField]
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protected bool _clearBuffersAfterBake = false;
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public bool clearBuffersAfterBake
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{
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get { return _clearBuffersAfterBake; }
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set { _clearBuffersAfterBake = value; }
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}
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[SerializeField]
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public bool _optimizeAfterBake = true;
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public bool optimizeAfterBake
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{
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get { return _optimizeAfterBake; }
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set { _optimizeAfterBake = value; }
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}
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[SerializeField]
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protected float _uv2UnwrappingParamsHardAngle = 60f;
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public float uv2UnwrappingParamsHardAngle
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{
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get { return _uv2UnwrappingParamsHardAngle; }
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set { _uv2UnwrappingParamsHardAngle = value; }
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}
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[SerializeField]
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protected float _uv2UnwrappingParamsPackMargin = .005f;
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public float uv2UnwrappingParamsPackMargin
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{
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get { return _uv2UnwrappingParamsPackMargin; }
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set { _uv2UnwrappingParamsPackMargin = value; }
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}
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[SerializeField]
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protected bool _smrNoExtraBonesWhenCombiningMeshRenderers;
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public bool smrNoExtraBonesWhenCombiningMeshRenderers
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{
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get { return _smrNoExtraBonesWhenCombiningMeshRenderers; }
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set { _smrNoExtraBonesWhenCombiningMeshRenderers = value; }
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}
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[SerializeField]
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protected bool _smrMergeBlendShapesWithSameNames = false;
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public bool smrMergeBlendShapesWithSameNames
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{
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get { return _smrMergeBlendShapesWithSameNames; }
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set { _smrMergeBlendShapesWithSameNames = value; }
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}
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[SerializeField]
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protected UnityEngine.Object _assignToMeshCustomizer;
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public IAssignToMeshCustomizer assignToMeshCustomizer
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{
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get
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{
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if (_assignToMeshCustomizer is IAssignToMeshCustomizer)
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{
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return (IAssignToMeshCustomizer) _assignToMeshCustomizer;
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}
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else
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{
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_assignToMeshCustomizer = null;
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return null;
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}
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}
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set
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{
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_assignToMeshCustomizer = (UnityEngine.Object)value;
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}
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}
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}
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[CreateAssetMenu(fileName = "MeshBakerSettings", menuName = "Mesh Baker/Mesh Baker Settings")]
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public class MB3_MeshCombinerSettings : ScriptableObject, MB_IMeshBakerSettingsHolder
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{
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public MB3_MeshCombinerSettingsData data;
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public MB_IMeshBakerSettings GetMeshBakerSettings()
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{
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return data;
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}
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public void GetMeshBakerSettingsAsSerializedProperty(out string propertyName, out UnityEngine.Object targetObj)
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{
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targetObj = this;
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propertyName = "data";
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}
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}
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}
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