107 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			107 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | // Simplified SDF shader: | ||
|  | // - No Shading Option (bevel / bump / env map) | ||
|  | // - No Glow Option | ||
|  | // - Softness is applied on both side of the outline | ||
|  | 
 | ||
|  | Shader "TextMeshPro/Mobile/Distance Field SSD" { | ||
|  | 
 | ||
|  | Properties { | ||
|  | 	_FaceColor		    ("Face Color", Color) = (1,1,1,1) | ||
|  | 	_FaceDilate			("Face Dilate", Range(-1,1)) = 0 | ||
|  | 
 | ||
|  | 	_OutlineColor	    ("Outline Color", Color) = (0,0,0,1) | ||
|  | 	_OutlineWidth		("Outline Thickness", Range(0,1)) = 0 | ||
|  | 	_OutlineSoftness	("Outline Softness", Range(0,1)) = 0 | ||
|  | 
 | ||
|  | 	_UnderlayColor		("Border Color", Color) = (0,0,0,.5) | ||
|  | 	_UnderlayOffsetX 	("Border OffsetX", Range(-1,1)) = 0 | ||
|  | 	_UnderlayOffsetY 	("Border OffsetY", Range(-1,1)) = 0 | ||
|  | 	_UnderlayDilate		("Border Dilate", Range(-1,1)) = 0 | ||
|  | 	_UnderlaySoftness 	("Border Softness", Range(0,1)) = 0 | ||
|  | 
 | ||
|  | 	_WeightNormal		("Weight Normal", float) = 0 | ||
|  | 	_WeightBold			("Weight Bold", float) = .5 | ||
|  | 
 | ||
|  | 	_ShaderFlags		("Flags", float) = 0 | ||
|  | 	_ScaleRatioA		("Scale RatioA", float) = 1 | ||
|  | 	_ScaleRatioB		("Scale RatioB", float) = 1 | ||
|  | 	_ScaleRatioC		("Scale RatioC", float) = 1 | ||
|  | 
 | ||
|  | 	_MainTex			("Font Atlas", 2D) = "white" {} | ||
|  | 	_TextureWidth		("Texture Width", float) = 512 | ||
|  | 	_TextureHeight		("Texture Height", float) = 512 | ||
|  | 	_GradientScale		("Gradient Scale", float) = 5 | ||
|  | 	_ScaleX				("Scale X", float) = 1 | ||
|  | 	_ScaleY				("Scale Y", float) = 1 | ||
|  | 	_PerspectiveFilter	("Perspective Correction", Range(0, 1)) = 0.875 | ||
|  | 	_Sharpness			("Sharpness", Range(-1,1)) = 0 | ||
|  | 
 | ||
|  | 	_VertexOffsetX		("Vertex OffsetX", float) = 0 | ||
|  | 	_VertexOffsetY		("Vertex OffsetY", float) = 0 | ||
|  | 
 | ||
|  | 	_ClipRect			("Clip Rect", vector) = (-32767, -32767, 32767, 32767) | ||
|  | 	_MaskSoftnessX		("Mask SoftnessX", float) = 0 | ||
|  | 	_MaskSoftnessY		("Mask SoftnessY", float) = 0 | ||
|  | 	_MaskTex			("Mask Texture", 2D) = "white" {} | ||
|  | 	_MaskInverse		("Inverse", float) = 0 | ||
|  | 	_MaskEdgeColor		("Edge Color", Color) = (1,1,1,1) | ||
|  | 	_MaskEdgeSoftness	("Edge Softness", Range(0, 1)) = 0.01 | ||
|  | 	_MaskWipeControl	("Wipe Position", Range(0, 1)) = 0.5 | ||
|  | 
 | ||
|  | 	_StencilComp		("Stencil Comparison", Float) = 8 | ||
|  | 	_Stencil			("Stencil ID", Float) = 0 | ||
|  | 	_StencilOp			("Stencil Operation", Float) = 0 | ||
|  | 	_StencilWriteMask	("Stencil Write Mask", Float) = 255 | ||
|  | 	_StencilReadMask	("Stencil Read Mask", Float) = 255 | ||
|  | 
 | ||
|  |     _CullMode           ("Cull Mode", Float) = 0 | ||
|  | 	_ColorMask			("Color Mask", Float) = 15 | ||
|  | } | ||
|  | 
 | ||
|  | SubShader { | ||
|  | 	Tags { | ||
|  | 		"Queue"="Transparent" | ||
|  | 		"IgnoreProjector"="True" | ||
|  | 		"RenderType"="Transparent" | ||
|  | 	} | ||
|  | 
 | ||
|  | 	Stencil | ||
|  | 	{ | ||
|  | 		Ref [_Stencil] | ||
|  | 		Comp [_StencilComp] | ||
|  | 		Pass [_StencilOp] | ||
|  | 		ReadMask [_StencilReadMask] | ||
|  | 		WriteMask [_StencilWriteMask] | ||
|  | 	} | ||
|  | 
 | ||
|  | 	Cull [_CullMode] | ||
|  | 	ZWrite Off | ||
|  | 	Lighting Off | ||
|  | 	Fog { Mode Off } | ||
|  | 	ZTest [unity_GUIZTestMode] | ||
|  | 	Blend One OneMinusSrcAlpha | ||
|  | 	ColorMask [_ColorMask] | ||
|  | 
 | ||
|  | 	Pass { | ||
|  | 		CGPROGRAM | ||
|  | 		#pragma vertex VertShader | ||
|  | 		#pragma fragment PixShader | ||
|  | 		#pragma shader_feature __ OUTLINE_ON | ||
|  | 		#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER | ||
|  | 
 | ||
|  | 		#pragma multi_compile __ UNITY_UI_CLIP_RECT | ||
|  | 		#pragma multi_compile __ UNITY_UI_ALPHACLIP | ||
|  | 
 | ||
|  | 		#include "UnityCG.cginc" | ||
|  | 		#include "UnityUI.cginc" | ||
|  | 		#include "TMPro_Properties.cginc" | ||
|  | 
 | ||
|  | 		#include "TMPro_Mobile.cginc" | ||
|  | 
 | ||
|  | 		ENDCG | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" | ||
|  | } |