200 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			200 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | // Made with Amplify Shader Editor v1.9.2 | ||
|  | // Available at the Unity Asset Store - http://u3d.as/y3X  | ||
|  | Shader "Polyart/Dreamscape/Builtin/Particles/Cloud Card" | ||
|  | { | ||
|  | 	Properties | ||
|  | 	{ | ||
|  | 		[SingleLineTexture]_DistorsionMap("Distorsion Map", 2D) = "white" {} | ||
|  | 		[SingleLineTexture]_CloudMap("Cloud Map", 2D) = "white" {} | ||
|  | 		_CloudPosition("CloudPosition", Vector) = (0,0,0,0) | ||
|  | 		_Color("Color", Color) = (1,1,1,1) | ||
|  | 		_EmissionColor("Emission Color", Color) = (1,1,1,1) | ||
|  | 		_DistortionLocation("Distortion Location", Float) = 1 | ||
|  | 		_DistortionSpeed("Distortion Speed", Float) = 0.01 | ||
|  | 		_DistortionIntensity("Distortion Intensity", Float) = 0.1 | ||
|  | 		_AlphaDensity("Alpha Density", Float) = 1 | ||
|  | 		_DepthFade("Depth Fade", Float) = 0 | ||
|  | 		[HideInInspector] _texcoord( "", 2D ) = "white" {} | ||
|  | 		[HideInInspector] __dirty( "", Int ) = 1 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	SubShader | ||
|  | 	{ | ||
|  | 		Tags{ "RenderType" = "Transparent"  "Queue" = "Transparent+0" "IgnoreProjector" = "True" "IsEmissive" = "true"  } | ||
|  | 		Cull Off | ||
|  | 		CGINCLUDE | ||
|  | 		#include "UnityShaderVariables.cginc" | ||
|  | 		#include "UnityCG.cginc" | ||
|  | 		#include "UnityPBSLighting.cginc" | ||
|  | 		#include "Lighting.cginc" | ||
|  | 		#pragma target 3.0 | ||
|  | 		struct Input | ||
|  | 		{ | ||
|  | 			float2 uv_texcoord; | ||
|  | 			float4 screenPos; | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		uniform float4 _Color; | ||
|  | 		uniform sampler2D _CloudMap; | ||
|  | 		uniform float2 _CloudPosition; | ||
|  | 		uniform sampler2D _DistorsionMap; | ||
|  | 		uniform float _DistortionSpeed; | ||
|  | 		uniform float _DistortionLocation; | ||
|  | 		uniform float _DistortionIntensity; | ||
|  | 		uniform float4 _EmissionColor; | ||
|  | 		uniform float _AlphaDensity; | ||
|  | 		UNITY_DECLARE_DEPTH_TEXTURE( _CameraDepthTexture ); | ||
|  | 		uniform float4 _CameraDepthTexture_TexelSize; | ||
|  | 		uniform float _DepthFade; | ||
|  | 
 | ||
|  | 		void surf( Input i , inout SurfaceOutputStandard o ) | ||
|  | 		{ | ||
|  | 			float2 temp_cast_0 = (_DistortionSpeed).xx; | ||
|  | 			float2 uv_TexCoord2 = i.uv_texcoord * float2( 0.1,0.1 ); | ||
|  | 			float2 panner6 = ( 0.01 * _Time.y * temp_cast_0 + ( uv_TexCoord2 * _DistortionLocation )); | ||
|  | 			float2 lerpResult17 = lerp( ( _CloudPosition + i.uv_texcoord ) , ( i.uv_texcoord + ( (tex2D( _DistorsionMap, panner6 )).rg * _DistortionIntensity ) ) , float2( 0.5,0.5 )); | ||
|  | 			float4 tex2DNode18 = tex2D( _CloudMap, lerpResult17 ); | ||
|  | 			o.Albedo = ( _Color * tex2DNode18 ).rgb; | ||
|  | 			o.Emission = _EmissionColor.rgb; | ||
|  | 			float4 ase_screenPos = float4( i.screenPos.xyz , i.screenPos.w + 0.00000000001 ); | ||
|  | 			float4 ase_screenPosNorm = ase_screenPos / ase_screenPos.w; | ||
|  | 			ase_screenPosNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_screenPosNorm.z : ase_screenPosNorm.z * 0.5 + 0.5; | ||
|  | 			float screenDepth24 = LinearEyeDepth(SAMPLE_DEPTH_TEXTURE( _CameraDepthTexture, ase_screenPosNorm.xy )); | ||
|  | 			float distanceDepth24 = saturate( abs( ( screenDepth24 - LinearEyeDepth( ase_screenPosNorm.z ) ) / ( _DepthFade ) ) ); | ||
|  | 			o.Alpha = saturate( ( ( tex2DNode18.a * _AlphaDensity ) * distanceDepth24 ) ); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		ENDCG | ||
|  | 		CGPROGRAM | ||
|  | 		#pragma surface surf Standard alpha:fade keepalpha fullforwardshadows nofog  | ||
|  | 
 | ||
|  | 		ENDCG | ||
|  | 		Pass | ||
|  | 		{ | ||
|  | 			Name "ShadowCaster" | ||
|  | 			Tags{ "LightMode" = "ShadowCaster" } | ||
|  | 			ZWrite On | ||
|  | 			CGPROGRAM | ||
|  | 			#pragma vertex vert | ||
|  | 			#pragma fragment frag | ||
|  | 			#pragma target 3.0 | ||
|  | 			#pragma multi_compile_shadowcaster | ||
|  | 			#pragma multi_compile UNITY_PASS_SHADOWCASTER | ||
|  | 			#pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2 | ||
|  | 			#include "HLSLSupport.cginc" | ||
|  | 			#if ( SHADER_API_D3D11 || SHADER_API_GLCORE || SHADER_API_GLES || SHADER_API_GLES3 || SHADER_API_METAL || SHADER_API_VULKAN ) | ||
|  | 				#define CAN_SKIP_VPOS | ||
|  | 			#endif | ||
|  | 			#include "UnityCG.cginc" | ||
|  | 			#include "Lighting.cginc" | ||
|  | 			#include "UnityPBSLighting.cginc" | ||
|  | 			sampler3D _DitherMaskLOD; | ||
|  | 			struct v2f | ||
|  | 			{ | ||
|  | 				V2F_SHADOW_CASTER; | ||
|  | 				float2 customPack1 : TEXCOORD1; | ||
|  | 				float3 worldPos : TEXCOORD2; | ||
|  | 				float4 screenPos : TEXCOORD3; | ||
|  | 				UNITY_VERTEX_INPUT_INSTANCE_ID | ||
|  | 				UNITY_VERTEX_OUTPUT_STEREO | ||
|  | 			}; | ||
|  | 			v2f vert( appdata_full v ) | ||
|  | 			{ | ||
|  | 				v2f o; | ||
|  | 				UNITY_SETUP_INSTANCE_ID( v ); | ||
|  | 				UNITY_INITIALIZE_OUTPUT( v2f, o ); | ||
|  | 				UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); | ||
|  | 				UNITY_TRANSFER_INSTANCE_ID( v, o ); | ||
|  | 				Input customInputData; | ||
|  | 				float3 worldPos = mul( unity_ObjectToWorld, v.vertex ).xyz; | ||
|  | 				half3 worldNormal = UnityObjectToWorldNormal( v.normal ); | ||
|  | 				o.customPack1.xy = customInputData.uv_texcoord; | ||
|  | 				o.customPack1.xy = v.texcoord; | ||
|  | 				o.worldPos = worldPos; | ||
|  | 				TRANSFER_SHADOW_CASTER_NORMALOFFSET( o ) | ||
|  | 				o.screenPos = ComputeScreenPos( o.pos ); | ||
|  | 				return o; | ||
|  | 			} | ||
|  | 			half4 frag( v2f IN | ||
|  | 			#if !defined( CAN_SKIP_VPOS ) | ||
|  | 			, UNITY_VPOS_TYPE vpos : VPOS | ||
|  | 			#endif | ||
|  | 			) : SV_Target | ||
|  | 			{ | ||
|  | 				UNITY_SETUP_INSTANCE_ID( IN ); | ||
|  | 				Input surfIN; | ||
|  | 				UNITY_INITIALIZE_OUTPUT( Input, surfIN ); | ||
|  | 				surfIN.uv_texcoord = IN.customPack1.xy; | ||
|  | 				float3 worldPos = IN.worldPos; | ||
|  | 				half3 worldViewDir = normalize( UnityWorldSpaceViewDir( worldPos ) ); | ||
|  | 				surfIN.screenPos = IN.screenPos; | ||
|  | 				SurfaceOutputStandard o; | ||
|  | 				UNITY_INITIALIZE_OUTPUT( SurfaceOutputStandard, o ) | ||
|  | 				surf( surfIN, o ); | ||
|  | 				#if defined( CAN_SKIP_VPOS ) | ||
|  | 				float2 vpos = IN.pos; | ||
|  | 				#endif | ||
|  | 				half alphaRef = tex3D( _DitherMaskLOD, float3( vpos.xy * 0.25, o.Alpha * 0.9375 ) ).a; | ||
|  | 				clip( alphaRef - 0.01 ); | ||
|  | 				SHADOW_CASTER_FRAGMENT( IN ) | ||
|  | 			} | ||
|  | 			ENDCG | ||
|  | 		} | ||
|  | 	} | ||
|  | 	Fallback "Diffuse" | ||
|  | } | ||
|  | /*ASEBEGIN | ||
|  | Version=19200 | ||
|  | Node;AmplifyShaderEditor.RangedFloatNode;3;-2279.743,136.3332;Inherit;False;Property;_DistortionLocation;Distortion Location;5;0;Create;True;0;0;0;False;0;False;1;0;0;0;0;1;FLOAT;0 | ||
|  | Node;AmplifyShaderEditor.TextureCoordinatesNode;2;-2286.743,2.333189;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;0.1,0.1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 | ||
|  | Node;AmplifyShaderEditor.SimpleMultiplyOpNode;4;-1922.743,54.33319;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT;0;False;1;FLOAT2;0 | ||
|  | Node;AmplifyShaderEditor.RangedFloatNode;5;-2241.743,248.3332;Inherit;False;Property;_DistortionSpeed;Distortion Speed;6;0;Create;True;0;0;0;False;0;False;0.01;0;0;0;0;1;FLOAT;0 | ||
|  | Node;AmplifyShaderEditor.PannerNode;6;-1728.743,56.33319;Inherit;False;3;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;1;FLOAT;0.01;False;1;FLOAT2;0 | ||
|  | Node;AmplifyShaderEditor.SamplerNode;7;-1444.61,27.22548;Inherit;True;Property;_DistorsionMap;Distorsion Map;0;1;[SingleLineTexture];Create;True;0;0;0;False;0;False;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 | ||
|  | Node;AmplifyShaderEditor.ComponentMaskNode;9;-1141.124,27.13302;Inherit;False;True;True;False;False;1;0;COLOR;0,0,0,0;False;1;FLOAT2;0 | ||
|  | Node;AmplifyShaderEditor.RangedFloatNode;10;-1395.124,259.133;Inherit;False;Property;_DistortionIntensity;Distortion Intensity;7;0;Create;True;0;0;0;False;0;False;0.1;0;0;0;0;1;FLOAT;0 | ||
|  | Node;AmplifyShaderEditor.SimpleMultiplyOpNode;11;-890.1233,67.13303;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT;0;False;1;FLOAT2;0 | ||
|  | Node;AmplifyShaderEditor.Vector2Node;27;-821.1855,-217.7659;Inherit;False;Property;_CloudPosition;CloudPosition;2;0;Create;True;0;0;0;False;0;False;0,0;0,0;0;3;FLOAT2;0;FLOAT;1;FLOAT;2 | ||
|  | Node;AmplifyShaderEditor.TextureCoordinatesNode;12;-865.3362,-95.96222;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 | ||
|  | Node;AmplifyShaderEditor.SimpleAddOpNode;16;-416.3362,-118.9622;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0 | ||
|  | Node;AmplifyShaderEditor.SimpleAddOpNode;13;-586.3362,38.03778;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0 | ||
|  | Node;AmplifyShaderEditor.LerpOp;17;-240.3362,10.03778;Inherit;False;3;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;2;FLOAT2;0.5,0.5;False;1;FLOAT2;0 | ||
|  | Node;AmplifyShaderEditor.RangedFloatNode;20;120.814,175.8651;Inherit;False;Property;_AlphaDensity;Alpha Density;8;0;Create;True;0;0;0;False;0;False;1;0;0;0;0;1;FLOAT;0 | ||
|  | Node;AmplifyShaderEditor.RangedFloatNode;25;64.814,285.8651;Inherit;False;Property;_DepthFade;Depth Fade;9;0;Create;True;0;0;0;False;0;False;0;0;0;0;0;1;FLOAT;0 | ||
|  | Node;AmplifyShaderEditor.SamplerNode;18;6.40271,-19.42395;Inherit;True;Property;_CloudMap;Cloud Map;1;1;[SingleLineTexture];Create;True;0;0;0;False;0;False;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 | ||
|  | Node;AmplifyShaderEditor.DepthFade;24;272.814,265.8651;Inherit;False;True;True;True;2;1;FLOAT3;0,0,0;False;0;FLOAT;1;False;1;FLOAT;0 | ||
|  | Node;AmplifyShaderEditor.SimpleMultiplyOpNode;19;386.814,158.8651;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 | ||
|  | Node;AmplifyShaderEditor.ColorNode;21;89.81396,-199.1349;Inherit;False;Property;_Color;Color;3;0;Create;True;0;0;0;False;0;False;1,1,1,1;0,0,0,0;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 | ||
|  | Node;AmplifyShaderEditor.SimpleMultiplyOpNode;28;538.8145,159.2341;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 | ||
|  | Node;AmplifyShaderEditor.SimpleMultiplyOpNode;23;376.814,-132.1349;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0 | ||
|  | Node;AmplifyShaderEditor.SaturateNode;29;689.8145,161.2341;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0 | ||
|  | Node;AmplifyShaderEditor.ColorNode;30;620.377,-21.61029;Inherit;False;Property;_EmissionColor;Emission Color;4;0;Create;True;0;0;0;False;0;False;1,1,1,1;0,0,0,0;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 | ||
|  | Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;879.1683,-135.0773;Float;False;True;-1;2;;0;0;Standard;Polyart/Dreamscape/Builtin/Particles/Cloud Card;False;False;False;False;False;False;False;False;False;True;False;False;False;False;True;False;False;False;False;False;False;Off;0;False;;0;False;;False;0;False;;0;False;;False;0;Transparent;0.5;True;True;0;False;Transparent;;Transparent;All;12;all;True;True;True;True;0;False;;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;2;15;10;25;False;0.5;True;2;5;False;;10;False;;0;0;False;;0;False;;0;False;;0;False;;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;True;Relative;0;;-1;-1;-1;-1;0;False;0;0;False;;-1;0;False;;0;0;0;False;0.1;False;;0;False;;False;16;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0 | ||
|  | WireConnection;4;0;2;0 | ||
|  | WireConnection;4;1;3;0 | ||
|  | WireConnection;6;0;4;0 | ||
|  | WireConnection;6;2;5;0 | ||
|  | WireConnection;7;1;6;0 | ||
|  | WireConnection;9;0;7;0 | ||
|  | WireConnection;11;0;9;0 | ||
|  | WireConnection;11;1;10;0 | ||
|  | WireConnection;16;0;27;0 | ||
|  | WireConnection;16;1;12;0 | ||
|  | WireConnection;13;0;12;0 | ||
|  | WireConnection;13;1;11;0 | ||
|  | WireConnection;17;0;16;0 | ||
|  | WireConnection;17;1;13;0 | ||
|  | WireConnection;18;1;17;0 | ||
|  | WireConnection;24;0;25;0 | ||
|  | WireConnection;19;0;18;4 | ||
|  | WireConnection;19;1;20;0 | ||
|  | WireConnection;28;0;19;0 | ||
|  | WireConnection;28;1;24;0 | ||
|  | WireConnection;23;0;21;0 | ||
|  | WireConnection;23;1;18;0 | ||
|  | WireConnection;29;0;28;0 | ||
|  | WireConnection;0;0;23;0 | ||
|  | WireConnection;0;2;30;0 | ||
|  | WireConnection;0;9;29;0 | ||
|  | ASEEND*/ | ||
|  | //CHKSM=245B67D6F97B10570C3B48FBCB251FD59057C222 |