456 lines
23 KiB
C#
456 lines
23 KiB
C#
|
//----------------------------------------------
|
||
|
// MeshBaker
|
||
|
// Copyright © 2011-2012 Ian Deane
|
||
|
//----------------------------------------------
|
||
|
using UnityEngine;
|
||
|
using System.Collections;
|
||
|
using System.IO;
|
||
|
using System;
|
||
|
using System.Collections.Specialized;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Text.RegularExpressions;
|
||
|
|
||
|
using DigitalOpus.MB.Core;
|
||
|
using UnityEditor;
|
||
|
|
||
|
namespace DigitalOpus.MB.MBEditor
|
||
|
{
|
||
|
|
||
|
[CustomEditor(typeof(MB3_MeshBakerGrouper))]
|
||
|
[CanEditMultipleObjects]
|
||
|
public class MB3_MeshBakerGrouperEditor : Editor
|
||
|
{
|
||
|
|
||
|
long lastBoundsCheckRefreshTime = 0;
|
||
|
|
||
|
static GUIContent gc_ClusterType = new GUIContent("Cluster Type", "The scene will be divided into cells. Meshes in each cell will be grouped into a single mesh baker");
|
||
|
static GUIContent gc_GridOrigin = new GUIContent("Origin", "The scene will be divided into cells. Meshes in each cell will be grouped into a single baker. This sets the origin for the clustering.");
|
||
|
static GUIContent gc_CellSize = new GUIContent("Cell Size", "The scene will be divided into a grid of cells. Meshes in each cell will be grouped into a single baker. This sets the size of the cells.");
|
||
|
static GUIContent gc_ClusterOnLMIndex = new GUIContent("Group By Lightmap Index", "Meshes sharing a lightmap index will be grouped together.");
|
||
|
static GUIContent gc_NumSegements = new GUIContent("Num Pie Segments", "Number of segments/slices in the pie.");
|
||
|
static GUIContent gc_PieAxis = new GUIContent("Pie Axis", "Scene will be divided into segments about this axis.");
|
||
|
static GUIContent gc_ClusterByLODLevel = new GUIContent("Cluster By LOD Level", "A baker will be created for each LOD level.");
|
||
|
static GUIContent gc_ClusterDistance = new GUIContent("Max Distance", "Source meshes closer than this value will be grouped into clusters.");
|
||
|
static GUIContent gc_IncludeCellsWithOnlyOneRenderer = new GUIContent("Include Cells With Only One Renderer", "There is no benefit in combining meshes with only one mesh except to adjust UVs to share an atlas.");
|
||
|
static GUIContent gc_Settings = new GUIContent("Use Shared Settings Asset", "Different bakers can share the same settings. If this field is None, then the settings below will be used.");
|
||
|
static GUIContent gc_PieRingSpacing = new GUIContent("Ring Spacing", "Pie segments will be divided into rings.");
|
||
|
static GUIContent gc_PieCombineAllInCenterRing = new GUIContent("Combine Center Ring Segments Together", "All segments in the centermost ring will be merged into a single segment.");
|
||
|
static GUIContent gc_ParentSceneObject = new GUIContent("Parent Scene Object","Must be a scene GameObject. Generated combined meshes will be children of this GameObject.");
|
||
|
static GUIContent gc_prefabOptions_outputFolder = new GUIContent("Prefab Output Folder", "Prefabs will be saved to this output folder.");
|
||
|
static GUIContent gc_prefabOptions_autoGeneratePrefabs = new GUIContent("Auto Generate Prefabs", "Configure each generated baker to use 'Bake Into Prefab' and generate a prefab in the output folder for the baker.");
|
||
|
static GUIContent gc_ButtonGenerateMeshBakers = new GUIContent("Generate Mesh Bakers", "Organize a TextureBakers objects to be combined into groups and generate a MeshBaker child for each group.");
|
||
|
static GUIContent gc_ButtonBakeAllChildMeshBakers = new GUIContent("Bake All Child MeshBakers", "Bake All Child MeshBakers of this object");
|
||
|
static GUIContent gc_ButtonDeleteAllChildMeshBakers = new GUIContent("Delete All Child Mesh Bakers & Combined Meshes", "Delete All Child Mesh Bakers & Combined Meshes");
|
||
|
|
||
|
private SerializedObject grouper;
|
||
|
private SerializedProperty clusterType, gridOrigin, cellSize, clusterOnLMIndex, numSegments, pieAxis, clusterByLODLevel,
|
||
|
clusterDistance, includeCellsWithOnlyOneRenderer, mbSettings, mbSettingsAsset, pieRingSpacing, pieCombineAllInCenterRing,
|
||
|
prefabOptions_outputFolder, prefabOptions_autoGeneratePrefabs, parentSceneObject;
|
||
|
|
||
|
private MB_MeshBakerSettingsEditor meshBakerSettingsMe;
|
||
|
private MB_MeshBakerSettingsEditor meshBakerSettingsExternal;
|
||
|
|
||
|
public void OnEnable()
|
||
|
{
|
||
|
lastBoundsCheckRefreshTime = 0;
|
||
|
grouper = new SerializedObject(target);
|
||
|
|
||
|
SerializedProperty d = grouper.FindProperty("data");
|
||
|
|
||
|
clusterType = grouper.FindProperty("clusterType");
|
||
|
includeCellsWithOnlyOneRenderer = d.FindPropertyRelative("includeCellsWithOnlyOneRenderer");
|
||
|
gridOrigin = d.FindPropertyRelative("origin");
|
||
|
cellSize = d.FindPropertyRelative("cellSize");
|
||
|
clusterOnLMIndex = d.FindPropertyRelative("clusterOnLMIndex");
|
||
|
clusterByLODLevel = d.FindPropertyRelative("clusterByLODLevel");
|
||
|
numSegments = d.FindPropertyRelative("pieNumSegments");
|
||
|
pieAxis = d.FindPropertyRelative("pieAxis");
|
||
|
clusterDistance = d.FindPropertyRelative("maxDistBetweenClusters");
|
||
|
mbSettings = grouper.FindProperty("meshBakerSettings");
|
||
|
mbSettingsAsset = grouper.FindProperty("meshBakerSettingsAsset");
|
||
|
pieRingSpacing = d.FindPropertyRelative("ringSpacing");
|
||
|
pieCombineAllInCenterRing = d.FindPropertyRelative("combineSegmentsInInnermostRing");
|
||
|
|
||
|
parentSceneObject = grouper.FindProperty("parentSceneObject");
|
||
|
prefabOptions_outputFolder = grouper.FindProperty("prefabOptions_outputFolder");
|
||
|
prefabOptions_autoGeneratePrefabs = grouper.FindProperty("prefabOptions_autoGeneratePrefabs");
|
||
|
|
||
|
meshBakerSettingsMe = new MB_MeshBakerSettingsEditor();
|
||
|
meshBakerSettingsMe.OnEnable(mbSettings);
|
||
|
if (mbSettingsAsset.objectReferenceValue != null)
|
||
|
{
|
||
|
meshBakerSettingsExternal = new MB_MeshBakerSettingsEditor();
|
||
|
UnityEngine.Object targetObj;
|
||
|
string propertyName;
|
||
|
((MB3_MeshCombinerSettings)mbSettingsAsset.objectReferenceValue).GetMeshBakerSettingsAsSerializedProperty(out propertyName, out targetObj);
|
||
|
SerializedProperty meshBakerSettings = new SerializedObject(targetObj).FindProperty(propertyName);
|
||
|
meshBakerSettingsExternal.OnEnable(meshBakerSettings);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void OnDisable()
|
||
|
{
|
||
|
if (meshBakerSettingsMe != null) meshBakerSettingsMe.OnDisable();
|
||
|
if (meshBakerSettingsExternal != null) meshBakerSettingsExternal.OnDisable();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
public override void OnInspectorGUI()
|
||
|
{
|
||
|
grouper.Update();
|
||
|
DrawGrouperInspector();
|
||
|
if (GUILayout.Button(gc_ButtonGenerateMeshBakers))
|
||
|
{
|
||
|
for(int tIdx = 0; tIdx < targets.Length; tIdx++)
|
||
|
{
|
||
|
GenerateMeshBakersEditor(targets[tIdx]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (GUILayout.Button(gc_ButtonBakeAllChildMeshBakers))
|
||
|
{
|
||
|
for (int tIdx = 0; tIdx < targets.Length; tIdx++)
|
||
|
{
|
||
|
_bakeAllChildMeshBakers(targets[tIdx], ref grouper);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
string buttonTextEnableRenderers = "Disable Renderers On All Child MeshBaker Source Objects";
|
||
|
bool enableRenderers = false;
|
||
|
{
|
||
|
MB3_MeshBakerGrouper tbg = (MB3_MeshBakerGrouper)target;
|
||
|
MB3_MeshBakerCommon bc = tbg.GetComponentInChildren<MB3_MeshBakerCommon>();
|
||
|
if (bc != null && bc.GetObjectsToCombine().Count > 0)
|
||
|
{
|
||
|
GameObject go = bc.GetObjectsToCombine()[0];
|
||
|
if (go != null && go.GetComponent<Renderer>() != null && go.GetComponent<Renderer>().enabled == false)
|
||
|
{
|
||
|
buttonTextEnableRenderers = "Enable Renderers On All Child MeshBaker Source Objects";
|
||
|
enableRenderers = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (GUILayout.Button(buttonTextEnableRenderers))
|
||
|
{
|
||
|
for (int tIdx = 0; tIdx < targets.Length; tIdx++)
|
||
|
{
|
||
|
EnableDisableRenderersEditor(targets[tIdx], enableRenderers);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (GUILayout.Button(gc_ButtonDeleteAllChildMeshBakers))
|
||
|
{
|
||
|
if (EditorUtility.DisplayDialog("Delete Mesh Bakers", "Delete All Child Mesh Bakers?", "OK", "Cancel"))
|
||
|
{
|
||
|
for (int i = 0; i < targets.Length; i++)
|
||
|
{
|
||
|
MB3_MeshBakerGrouper tbg = (MB3_MeshBakerGrouper)targets[i];
|
||
|
tbg.DeleteAllChildMeshBakers();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
if (DateTime.UtcNow.Ticks - lastBoundsCheckRefreshTime > 10000000)
|
||
|
{
|
||
|
MB3_TextureBaker tb = ((MB3_MeshBakerGrouper)target).GetComponent<MB3_TextureBaker>();
|
||
|
if (tb != null)
|
||
|
{
|
||
|
MB3_MeshBakerGrouper tbg = (MB3_MeshBakerGrouper)target;
|
||
|
List<GameObject> gos = tb.GetObjectsToCombine();
|
||
|
Bounds b = new Bounds(Vector3.zero, Vector3.one);
|
||
|
if (gos.Count > 0 && gos[0] != null && gos[0].GetComponent<Renderer>() != null)
|
||
|
{
|
||
|
b = gos[0].GetComponent<Renderer>().bounds;
|
||
|
}
|
||
|
for (int i = 0; i < gos.Count; i++)
|
||
|
{
|
||
|
if (gos[i] != null && gos[i].GetComponent<Renderer>() != null)
|
||
|
{
|
||
|
b.Encapsulate(gos[i].GetComponent<Renderer>().bounds);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
tbg.sourceObjectBounds = b;
|
||
|
lastBoundsCheckRefreshTime = DateTime.UtcNow.Ticks;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
grouper.ApplyModifiedProperties();
|
||
|
}
|
||
|
|
||
|
public void DrawGrouperInspector()
|
||
|
{
|
||
|
EditorGUILayout.HelpBox("This component groups meshes that are close together so they can be combined." +
|
||
|
" It generates multiple MB3_MeshBaker objects from the list of Objects To Be Combined in the MB3_TextureBaker component." +
|
||
|
" Objects that are close together will be grouped together and added to a new child MB3_MeshBaker object.\n\n" +
|
||
|
" TIP: Try the new agglomerative cluster type!", MessageType.Info);
|
||
|
MB3_MeshBakerGrouper tbg = (MB3_MeshBakerGrouper)target;
|
||
|
|
||
|
MB3_TextureBaker tb = tbg.GetComponent<MB3_TextureBaker>();
|
||
|
|
||
|
Transform pgo = (Transform)EditorGUILayout.ObjectField(gc_ParentSceneObject, parentSceneObject.objectReferenceValue, typeof(Transform), true);
|
||
|
if (pgo != null && MB_Utility.IsSceneInstance(pgo.gameObject))
|
||
|
{
|
||
|
parentSceneObject.objectReferenceValue = pgo;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
parentSceneObject.objectReferenceValue = null;
|
||
|
}
|
||
|
|
||
|
EditorGUILayout.PropertyField(clusterType, gc_ClusterType);
|
||
|
// Confusion warning (don't use clusterType.enumValueIndex. It is the index in the list of display names. NOT the enum value)
|
||
|
MB3_MeshBakerGrouper.ClusterType gg = (MB3_MeshBakerGrouper.ClusterType)clusterType.intValue;
|
||
|
if ((gg == MB3_MeshBakerGrouper.ClusterType.none && !(tbg.grouper is MB3_MeshBakerGrouperNone)) ||
|
||
|
(gg == MB3_MeshBakerGrouper.ClusterType.grid && !(tbg.grouper is MB3_MeshBakerGrouperGrid)) ||
|
||
|
(gg == MB3_MeshBakerGrouper.ClusterType.pie && !(tbg.grouper is MB3_MeshBakerGrouperPie)) ||
|
||
|
(gg == MB3_MeshBakerGrouper.ClusterType.agglomerative && !(tbg.grouper is MB3_MeshBakerGrouperCluster))
|
||
|
)
|
||
|
{
|
||
|
tbg.CreateGrouper(gg, tbg.data);
|
||
|
tbg.clusterType = gg;
|
||
|
}
|
||
|
|
||
|
// Confusion warning (don't use clusterType.enumValueIndex. It is the index in the list of display names. NOT the enum value)
|
||
|
if (clusterType.intValue == (int)MB3_MeshBakerGrouper.ClusterType.grid)
|
||
|
{
|
||
|
EditorGUILayout.PropertyField(gridOrigin, gc_GridOrigin);
|
||
|
EditorGUILayout.PropertyField(cellSize, gc_CellSize);
|
||
|
}
|
||
|
else if (clusterType.intValue == (int)MB3_MeshBakerGrouper.ClusterType.pie)
|
||
|
{
|
||
|
EditorGUILayout.PropertyField(gridOrigin, gc_GridOrigin);
|
||
|
EditorGUILayout.PropertyField(numSegments, gc_NumSegements);
|
||
|
EditorGUILayout.PropertyField(pieAxis, gc_PieAxis);
|
||
|
EditorGUILayout.PropertyField(pieRingSpacing, gc_PieRingSpacing);
|
||
|
EditorGUILayout.PropertyField(pieCombineAllInCenterRing, gc_PieCombineAllInCenterRing);
|
||
|
}
|
||
|
else if (clusterType.intValue == (int)MB3_MeshBakerGrouper.ClusterType.agglomerative)
|
||
|
{
|
||
|
float dist = clusterDistance.floatValue;
|
||
|
float maxDist = 100f;
|
||
|
float minDist = .000001f;
|
||
|
MB3_MeshBakerGrouperCluster cl = null;
|
||
|
if (tbg.grouper is MB3_MeshBakerGrouperCluster)
|
||
|
{
|
||
|
cl = (MB3_MeshBakerGrouperCluster)tbg.grouper;
|
||
|
maxDist = cl._ObjsExtents;
|
||
|
minDist = cl._minDistBetweenClusters;
|
||
|
if (dist < minDist)
|
||
|
{
|
||
|
dist = Mathf.Lerp(minDist, maxDist, .11f);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
dist = EditorGUILayout.Slider(gc_ClusterDistance, dist, minDist, maxDist);
|
||
|
clusterDistance.floatValue = dist;
|
||
|
|
||
|
string btnName = "Refresh Clusters";
|
||
|
if (cl.cluster == null || cl.cluster.clusters == null || cl.cluster.clusters.Length == 0)
|
||
|
{
|
||
|
btnName = "Click To Build Clusters";
|
||
|
}
|
||
|
if (GUILayout.Button(btnName))
|
||
|
{
|
||
|
if (tbg.grouper is MB3_MeshBakerGrouperCluster)
|
||
|
{
|
||
|
MB3_MeshBakerGrouperCluster cg = (MB3_MeshBakerGrouperCluster)tbg.grouper;
|
||
|
if (tb != null)
|
||
|
{
|
||
|
cg.BuildClusters(tb.GetObjectsToCombine(), updateProgressBar);
|
||
|
EditorUtility.ClearProgressBar();
|
||
|
Repaint();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
EditorGUILayout.PropertyField(clusterOnLMIndex, gc_ClusterOnLMIndex);
|
||
|
EditorGUILayout.PropertyField(clusterByLODLevel, gc_ClusterByLODLevel);
|
||
|
EditorGUILayout.PropertyField(includeCellsWithOnlyOneRenderer, gc_IncludeCellsWithOnlyOneRenderer);
|
||
|
EditorGUILayout.Space();
|
||
|
EditorGUILayout.LabelField("Prefab Output Settings", EditorStyles.boldLabel);
|
||
|
EditorGUILayout.PropertyField(prefabOptions_autoGeneratePrefabs, gc_prefabOptions_autoGeneratePrefabs);
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
EditorGUILayout.PropertyField(prefabOptions_outputFolder, gc_prefabOptions_outputFolder);
|
||
|
if (GUILayout.Button("Browse"))
|
||
|
{
|
||
|
string path = EditorUtility.OpenFolderPanel("Browse For Output Folder", "", "");
|
||
|
path = MB_BatchPrefabBakerEditorFunctions.ConvertFullPathToProjectRelativePath(path);
|
||
|
prefabOptions_outputFolder.stringValue = path;
|
||
|
}
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
EditorGUILayout.Space();
|
||
|
EditorGUILayout.LabelField("Mesh Baker Settings", EditorStyles.boldLabel);
|
||
|
EditorGUILayout.HelpBox("These settings will be shared by all created child MeshBaker components.", MessageType.Info);
|
||
|
|
||
|
UnityEngine.Object oldObjVal = mbSettingsAsset.objectReferenceValue;
|
||
|
EditorGUILayout.PropertyField(mbSettingsAsset, gc_Settings);
|
||
|
|
||
|
bool doingTextureArrays = false;
|
||
|
if (tb != null && tb.textureBakeResults != null) doingTextureArrays = tb.textureBakeResults.resultType == MB2_TextureBakeResults.ResultType.textureArray;
|
||
|
if (mbSettingsAsset.objectReferenceValue == null)
|
||
|
{
|
||
|
meshBakerSettingsMe.DrawGUI(tbg.meshBakerSettings, true, doingTextureArrays);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (meshBakerSettingsExternal == null || oldObjVal != mbSettingsAsset.objectReferenceValue)
|
||
|
{
|
||
|
if (meshBakerSettingsExternal == null) meshBakerSettingsExternal = new MB_MeshBakerSettingsEditor();
|
||
|
UnityEngine.Object targetObj;
|
||
|
string propertyName;
|
||
|
((MB3_MeshCombinerSettings)mbSettingsAsset.objectReferenceValue).GetMeshBakerSettingsAsSerializedProperty(out propertyName, out targetObj);
|
||
|
SerializedProperty meshBakerSettings = new SerializedObject(targetObj).FindProperty(propertyName);
|
||
|
meshBakerSettingsExternal.OnEnable(meshBakerSettings);
|
||
|
}
|
||
|
|
||
|
meshBakerSettingsExternal.DrawGUI(((MB3_MeshCombinerSettings)mbSettingsAsset.objectReferenceValue).data, false, doingTextureArrays);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Organize a TextureBakers objects to be combined into groups and generate a MeshBaker child for each group.
|
||
|
/// </summary>
|
||
|
public static void GenerateMeshBakersEditor(UnityEngine.Object currTarget)
|
||
|
{
|
||
|
if (currTarget is MB3_MeshBakerGrouper)
|
||
|
{
|
||
|
MB3_MeshBakerGrouper mbg = (MB3_MeshBakerGrouper)currTarget;
|
||
|
{
|
||
|
bool proceed = true;
|
||
|
if (mbg.prefabOptions_autoGeneratePrefabs)
|
||
|
{
|
||
|
if (!MB_BatchPrefabBakerEditorFunctions.ValidateFolderIsInProject("Output Folder", mbg.prefabOptions_outputFolder))
|
||
|
{
|
||
|
Debug.LogError("If " + gc_prefabOptions_autoGeneratePrefabs.text + " is enabled, you must provide an output folder. Prefabs will be saved in this folder.");
|
||
|
proceed = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (proceed)
|
||
|
{
|
||
|
List<MB3_MeshBakerCommon> newBakers = mbg.GenerateMeshBakers();
|
||
|
if (newBakers.Count > 0) DoGeneratePrefabsIfNecessary(mbg, newBakers);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.LogError("Argument must be of type MeshBakerGrouper to use this function");
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
private static void DoGeneratePrefabsIfNecessary(MB3_MeshBakerGrouper grouper, List<MB3_MeshBakerCommon> newBakers)
|
||
|
{
|
||
|
if (!grouper.prefabOptions_autoGeneratePrefabs &&
|
||
|
!grouper.prefabOptions_mergeOutputIntoSinglePrefab) return;
|
||
|
if (!MB_BatchPrefabBakerEditorFunctions.ValidateFolderIsInProject("Output Folder", grouper.prefabOptions_outputFolder)) return;
|
||
|
|
||
|
if (grouper.prefabOptions_autoGeneratePrefabs)
|
||
|
{
|
||
|
for (int i = 0; i < newBakers.Count; i++)
|
||
|
{
|
||
|
MB3_MeshBakerCommon baker = newBakers[i];
|
||
|
|
||
|
string path = grouper.prefabOptions_outputFolder;
|
||
|
// To handle paths with a different root
|
||
|
//path = MB_BatchPrefabBakerEditorFunctions.ConvertAnyPathToProjectRelativePath(path);
|
||
|
|
||
|
// Generate a new prefab name
|
||
|
string prefabName = baker.name.Replace("MeshBaker", "CombinedMesh");
|
||
|
prefabName = prefabName.Replace(" ", "_");
|
||
|
prefabName = prefabName.Replace(",", "_");
|
||
|
prefabName = prefabName.Trim(Path.GetInvalidFileNameChars());
|
||
|
prefabName = prefabName.Trim(Path.GetInvalidPathChars());
|
||
|
|
||
|
string pathName = AssetDatabase.GenerateUniqueAssetPath(path + "/" + prefabName + ".prefab");
|
||
|
if (pathName == null || pathName.Length == 0)
|
||
|
{
|
||
|
Debug.LogError("Could not generate prefab " + prefabName + " in folder " + path + ". There is something wrong with the path or prefab name.");
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// Generate a new prefab
|
||
|
GameObject go = new GameObject(baker.name);
|
||
|
GameObject pf = MBVersionEditor.PrefabUtility_CreatePrefab(pathName, go);
|
||
|
|
||
|
// Configure the baker to bake into the prefab
|
||
|
baker.resultPrefab = pf;
|
||
|
baker.resultPrefabLeaveInstanceInSceneAfterBake = true;
|
||
|
baker.meshCombiner.outputOption = MB2_OutputOptions.bakeIntoPrefab;
|
||
|
if (grouper.parentSceneObject != null)
|
||
|
{
|
||
|
baker.parentSceneObject = grouper.parentSceneObject;
|
||
|
}
|
||
|
|
||
|
MB_Utility.Destroy(go);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void _bakeAllChildMeshBakers(UnityEngine.Object target, ref SerializedObject grouper)
|
||
|
{
|
||
|
MB3_MeshBakerGrouper tbg = (MB3_MeshBakerGrouper)target;
|
||
|
try
|
||
|
{
|
||
|
MB3_MeshBakerCommon[] mBakers = tbg.GetComponentsInChildren<MB3_MeshBakerCommon>();
|
||
|
for (int i = 0; i < mBakers.Length; i++)
|
||
|
{
|
||
|
bool createdDummyMaterialBakeResult;
|
||
|
if (grouper.targetObject == tbg)
|
||
|
{
|
||
|
MB3_MeshBakerEditorFunctions.BakeIntoCombined(mBakers[i], out createdDummyMaterialBakeResult, ref grouper);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
MB3_MeshBakerEditorFunctions.BakeIntoCombined(mBakers[i], out createdDummyMaterialBakeResult);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
catch (Exception ex)
|
||
|
{
|
||
|
Debug.LogError(ex.Message + "\n" + ex.StackTrace.ToString());
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
EditorUtility.ClearProgressBar();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Enables/Disables the renderers on the source objects
|
||
|
/// </summary>
|
||
|
public static void EnableDisableRenderersEditor(UnityEngine.Object target, bool enableRenderers)
|
||
|
{
|
||
|
MB3_MeshBakerGrouper tbg = (MB3_MeshBakerGrouper)target;
|
||
|
try
|
||
|
{
|
||
|
MB3_MeshBakerCommon[] mBakers = tbg.GetComponentsInChildren<MB3_MeshBakerCommon>();
|
||
|
for (int i = 0; i < mBakers.Length; i++)
|
||
|
{
|
||
|
mBakers[i].EnableDisableSourceObjectRenderers(enableRenderers);
|
||
|
}
|
||
|
}
|
||
|
catch (Exception ex)
|
||
|
{
|
||
|
Debug.LogError(ex.Message + "\n" + ex.StackTrace.ToString());
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
EditorUtility.ClearProgressBar();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool updateProgressBar(string msg, float progress)
|
||
|
{
|
||
|
//EditorUtility.DisplayProgressBar("Creating Clusters", msg, progress);
|
||
|
return EditorUtility.DisplayCancelableProgressBar("Creating Clusters", msg, progress);
|
||
|
}
|
||
|
}
|
||
|
}
|