267 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			267 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | // Made with Amplify Shader Editor v1.9.2 | ||
|  | // Available at the Unity Asset Store - http://u3d.as/y3X  | ||
|  | Shader "Polyart/Dreamscape/Builtin/Planet" | ||
|  | { | ||
|  | 	Properties | ||
|  | 	{ | ||
|  | 		[Header(Base)]_PlanetTexture("PlanetTexture", 2D) = "white" {} | ||
|  | 		_PlanetClouds("PlanetClouds", 2D) = "white" {} | ||
|  | 		_PlanetColor("Planet Color", Color) = (1,1,1,0) | ||
|  | 		_CloudColor("Cloud Color", Color) = (1,1,1,0) | ||
|  | 		_PlanetVisibility("Planet Visibility", Float) = 1 | ||
|  | 		_CloudVisibility("Cloud Visibility", Float) = 1 | ||
|  | 		_PlanetSpeedX("Planet Speed X", Float) = 0.002 | ||
|  | 		_CloudSpeedX("Cloud Speed X", Float) = 0.002 | ||
|  | 		[Header(Light Direction)]_LightDirection("Light Direction", Color) = (1,1,1,0) | ||
|  | 		[Header(Edge Glow)]_EdgeColor("Edge Color", Color) = (1,1,1,0) | ||
|  | 		_EdgeStrength("Edge Strength", Float) = 200 | ||
|  | 		_GlowAmount("Glow Amount", Float) = 1 | ||
|  | 		_FresnelBias("Fresnel Bias", Float) = 0 | ||
|  | 		_FresnelScale("Fresnel Scale", Float) = 0 | ||
|  | 		_FresnelPower("Fresnel Power", Float) = 0 | ||
|  | 		[HideInInspector] _texcoord( "", 2D ) = "white" {} | ||
|  | 		[HideInInspector] __dirty( "", Int ) = 1 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	SubShader | ||
|  | 	{ | ||
|  | 		Tags{ "RenderType" = "Transparent"  "Queue" = "Transparent+0" "IgnoreProjector" = "True" "IsEmissive" = "true"  } | ||
|  | 		Cull Back | ||
|  | 		CGINCLUDE | ||
|  | 		#include "UnityShaderVariables.cginc" | ||
|  | 		#include "UnityPBSLighting.cginc" | ||
|  | 		#include "Lighting.cginc" | ||
|  | 		#pragma target 3.0 | ||
|  | 		struct Input | ||
|  | 		{ | ||
|  | 			float2 uv_texcoord; | ||
|  | 			float3 worldPos; | ||
|  | 			float3 worldNormal; | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		uniform float4 _CloudColor; | ||
|  | 		uniform sampler2D _PlanetClouds; | ||
|  | 		uniform float _CloudSpeedX; | ||
|  | 		uniform float _CloudVisibility; | ||
|  | 		uniform float4 _PlanetColor; | ||
|  | 		uniform sampler2D _PlanetTexture; | ||
|  | 		uniform float _PlanetSpeedX; | ||
|  | 		uniform float _PlanetVisibility; | ||
|  | 		uniform float4 _EdgeColor; | ||
|  | 		uniform float _EdgeStrength; | ||
|  | 		uniform float _FresnelBias; | ||
|  | 		uniform float _FresnelScale; | ||
|  | 		uniform float _FresnelPower; | ||
|  | 		uniform float4 _LightDirection; | ||
|  | 		uniform float _GlowAmount; | ||
|  | 
 | ||
|  | 		inline half4 LightingUnlit( SurfaceOutput s, half3 lightDir, half atten ) | ||
|  | 		{ | ||
|  | 			return half4 ( 0, 0, 0, s.Alpha ); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		void surf( Input i , inout SurfaceOutput o ) | ||
|  | 		{ | ||
|  | 			float2 appendResult5 = (float2(_CloudSpeedX , 0.0)); | ||
|  | 			float2 panner6 = ( 1.0 * _Time.y * appendResult5 + i.uv_texcoord); | ||
|  | 			float2 appendResult17 = (float2(_PlanetSpeedX , 0.0)); | ||
|  | 			float2 panner18 = ( _Time.y * appendResult17 + i.uv_texcoord); | ||
|  | 			float4 vTexture51 = ( ( ( _CloudColor * tex2D( _PlanetClouds, panner6 ) ) * _CloudVisibility ) + ( ( _PlanetColor * tex2D( _PlanetTexture, panner18 ) ) * _PlanetVisibility ) ); | ||
|  | 			float3 ase_worldPos = i.worldPos; | ||
|  | 			float3 ase_worldViewDir = normalize( UnityWorldSpaceViewDir( ase_worldPos ) ); | ||
|  | 			float3 ase_worldNormal = i.worldNormal; | ||
|  | 			float fresnelNdotV1 = dot( ase_worldNormal, ase_worldViewDir ); | ||
|  | 			float fresnelNode1 = ( _FresnelBias + _FresnelScale * pow( 1.0 - fresnelNdotV1, _FresnelPower ) ); | ||
|  | 			float3 ase_vertexNormal = mul( unity_WorldToObject, float4( ase_worldNormal, 0 ) ); | ||
|  | 			ase_vertexNormal = normalize( ase_vertexNormal ); | ||
|  | 			float dotResult36 = dot( ( 1.0 - _LightDirection ) , float4( ase_vertexNormal , 0.0 ) ); | ||
|  | 			float clampResult37 = clamp( dotResult36 , 0.0 , 1.0 ); | ||
|  | 			float4 temp_output_38_0 = ( ( ( _EdgeColor * _EdgeStrength ) * fresnelNode1 ) * clampResult37 ); | ||
|  | 			float clampResult45 = clamp( ( pow( clampResult37 , 2.0 ) * 2.0 ) , 0.0 , 1.0 ); | ||
|  | 			float4 lerpResult42 = lerp( float4( 0,0,0,0 ) , ( ( vTexture51 * temp_output_38_0 ) * _GlowAmount ) , clampResult45); | ||
|  | 			o.Emission = lerpResult42.rgb; | ||
|  | 			o.Alpha = clampResult45; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		ENDCG | ||
|  | 		CGPROGRAM | ||
|  | 		#pragma surface surf Unlit alpha:fade keepalpha fullforwardshadows nofog  | ||
|  | 
 | ||
|  | 		ENDCG | ||
|  | 		Pass | ||
|  | 		{ | ||
|  | 			Name "ShadowCaster" | ||
|  | 			Tags{ "LightMode" = "ShadowCaster" } | ||
|  | 			ZWrite On | ||
|  | 			CGPROGRAM | ||
|  | 			#pragma vertex vert | ||
|  | 			#pragma fragment frag | ||
|  | 			#pragma target 3.0 | ||
|  | 			#pragma multi_compile_shadowcaster | ||
|  | 			#pragma multi_compile UNITY_PASS_SHADOWCASTER | ||
|  | 			#pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2 | ||
|  | 			#include "HLSLSupport.cginc" | ||
|  | 			#if ( SHADER_API_D3D11 || SHADER_API_GLCORE || SHADER_API_GLES || SHADER_API_GLES3 || SHADER_API_METAL || SHADER_API_VULKAN ) | ||
|  | 				#define CAN_SKIP_VPOS | ||
|  | 			#endif | ||
|  | 			#include "UnityCG.cginc" | ||
|  | 			#include "Lighting.cginc" | ||
|  | 			#include "UnityPBSLighting.cginc" | ||
|  | 			sampler3D _DitherMaskLOD; | ||
|  | 			struct v2f | ||
|  | 			{ | ||
|  | 				V2F_SHADOW_CASTER; | ||
|  | 				float2 customPack1 : TEXCOORD1; | ||
|  | 				float3 worldPos : TEXCOORD2; | ||
|  | 				float3 worldNormal : TEXCOORD3; | ||
|  | 				UNITY_VERTEX_INPUT_INSTANCE_ID | ||
|  | 				UNITY_VERTEX_OUTPUT_STEREO | ||
|  | 			}; | ||
|  | 			v2f vert( appdata_full v ) | ||
|  | 			{ | ||
|  | 				v2f o; | ||
|  | 				UNITY_SETUP_INSTANCE_ID( v ); | ||
|  | 				UNITY_INITIALIZE_OUTPUT( v2f, o ); | ||
|  | 				UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); | ||
|  | 				UNITY_TRANSFER_INSTANCE_ID( v, o ); | ||
|  | 				Input customInputData; | ||
|  | 				float3 worldPos = mul( unity_ObjectToWorld, v.vertex ).xyz; | ||
|  | 				half3 worldNormal = UnityObjectToWorldNormal( v.normal ); | ||
|  | 				o.worldNormal = worldNormal; | ||
|  | 				o.customPack1.xy = customInputData.uv_texcoord; | ||
|  | 				o.customPack1.xy = v.texcoord; | ||
|  | 				o.worldPos = worldPos; | ||
|  | 				TRANSFER_SHADOW_CASTER_NORMALOFFSET( o ) | ||
|  | 				return o; | ||
|  | 			} | ||
|  | 			half4 frag( v2f IN | ||
|  | 			#if !defined( CAN_SKIP_VPOS ) | ||
|  | 			, UNITY_VPOS_TYPE vpos : VPOS | ||
|  | 			#endif | ||
|  | 			) : SV_Target | ||
|  | 			{ | ||
|  | 				UNITY_SETUP_INSTANCE_ID( IN ); | ||
|  | 				Input surfIN; | ||
|  | 				UNITY_INITIALIZE_OUTPUT( Input, surfIN ); | ||
|  | 				surfIN.uv_texcoord = IN.customPack1.xy; | ||
|  | 				float3 worldPos = IN.worldPos; | ||
|  | 				half3 worldViewDir = normalize( UnityWorldSpaceViewDir( worldPos ) ); | ||
|  | 				surfIN.worldPos = worldPos; | ||
|  | 				surfIN.worldNormal = IN.worldNormal; | ||
|  | 				SurfaceOutput o; | ||
|  | 				UNITY_INITIALIZE_OUTPUT( SurfaceOutput, o ) | ||
|  | 				surf( surfIN, o ); | ||
|  | 				#if defined( CAN_SKIP_VPOS ) | ||
|  | 				float2 vpos = IN.pos; | ||
|  | 				#endif | ||
|  | 				half alphaRef = tex3D( _DitherMaskLOD, float3( vpos.xy * 0.25, o.Alpha * 0.9375 ) ).a; | ||
|  | 				clip( alphaRef - 0.01 ); | ||
|  | 				SHADOW_CASTER_FRAGMENT( IN ) | ||
|  | 			} | ||
|  | 			ENDCG | ||
|  | 		} | ||
|  | 	} | ||
|  | 	Fallback "Diffuse" | ||
|  | } | ||
|  | /*ASEBEGIN | ||
|  | Version=19200 | ||
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|  | Node;AmplifyShaderEditor.RangedFloatNode;4;-4249.987,436.8028;Inherit;False;Property;_CloudSpeedX;Cloud Speed X;7;0;Create;True;0;0;0;False;0;False;0.002;0;0;0;0;1;FLOAT;0 | ||
|  | Node;AmplifyShaderEditor.RangedFloatNode;16;-4180.922,1085.307;Inherit;False;Property;_PlanetSpeedX;Planet Speed X;6;0;Create;True;0;0;0;False;0;False;0.002;0;0;0;0;1;FLOAT;0 | ||
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|  | Node;AmplifyShaderEditor.TexturePropertyNode;2;-4404.794,146.7372;Inherit;True;Property;_PlanetClouds;PlanetClouds;1;0;Create;True;0;0;0;False;0;False;None;None;False;white;Auto;Texture2D;-1;0;2;SAMPLER2D;0;SAMPLERSTATE;1 | ||
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